The list is probably the best place for visibility

On 02/20/2017 05:04 PM, Weasels Lair wrote:
> John -
> For those server-operators who encounter errors running the beta, do you
> want the reports here on the list? or in the Git-Hub?
> Thanks,
> - Weasel
>
> On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> We've pushed a small update to the beta that removes the libstdc++ and
>> libgcc_s libraries that were previously shipping with the linux dedicated
>> server build.  These were a workaround for compatibility prior to the Steam
>> Runtime requirement, and were now causing conflicts in some environments.
>>
>> On 02/20/2017 02:46 PM, John Schoenick wrote:
>>
>> Hey everyone,
>>
>> Following up on the warning email we sent a long while back, we're making
>> good on our promise and changing our build toolchains for the TF2+SDK2013
>> games' dedicated server.  TF2 is being updated first, with the other
>> SDK2013 games to follow.
>>
>> There are two things that may affect server administrators that you should
>> be aware of:
>>
>>
>> *The Linux dedicated server now targets the Steam Runtime*
>>
>> The Steam Runtime is a common runtime target based on Ubuntu.  For srcds,
>> this largely means linking against a more recent glibc than may be
>> available in some server distributions.  Administrators should check that
>> the provided beta still runs in their environment of choice.  Those who are
>> on older or incompatible distributions have several options:
>>
>> - Switch to a distribution more compatible with the Steam Runtime, such as
>> Ubuntu LTS
>>
>> - Make use of a chroot/container/VM environment to run srcds.  The tools
>> linked below include a script for creating a chroot that can be used for
>> bootstrapping Steam Runtime environments.
>>
>> - Use the Steam Runtime tools linked below combined with some dynamic
>> linker magic to use the runtime libraries on an incompatible distribution,
>> e.g.:
>>
>> steamrt=/path/to/runtime
>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>> LD="$steamrt/usr/lib32/ld-linux.so.2"
>> "$LD" ./srcds_linux "$@"
>>
>> More information about the Steam Runtime and utilities for obtaining it
>> can be found here: https://github.com/ValveSoftware/steam-runtime
>>
>>
>> *The compiler toolchain used for all editions of srcds has changed*
>>
>> Along with the client builds, all server builds have been updated to a
>> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
>> builds now use a newer edition of GCC with differing command-line
>> parameters that affect codegen.
>>
>> This is expected to break mods that expect certain ABI behaviors or look
>> for certain signatures in order to hook functions (such as SourceMod).  We
>> have separately spoken with the SourceMod team and they are working on
>> supporting the new setup.  Maintainers of other mods should test them
>> against the beta release below.
>>
>> Our previous warning also indicated that this would change the _srv naming
>> of the linux binaries.  We have decided *not* to adjust this, and the
>> separate _srv build and naming remains unchanged.
>>
>>
>> *Beta*
>>
>> We've made a beta branch available for TF2 with these new changes.  The
>> remaining SDK2013 games will be updated in the near future, and we will
>> provide a beta for them at that time.
>>
>> The beta is compatible with the current TF2 public release - servers may
>> safely convert to it and continue serving both beta and non-beta clients.
>>
>> The beta branch is titled "toolchainbeta" with no required password.  It
>> can be accessed with SteamCMD via:
>>
>> app_update 232250 -beta toolchainbeta
>>
>> These changes may be promoted to an official release of TF2 as soon as
>> next week, so we encourage all server administrators to test their setup
>> against the beta before then.
>>
>>
>> Let me know if you have any questions or concerns
>>
>> - John
>>
>>
>>
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