We are having segfaults on centos 7 with intel xeon v5 cpus .... shouldn't centos 7 be fully supported an on par with the versions?
On Wed, Mar 15, 2017 at 1:04 PM, Arie <nos...@ariekanarie.nl> wrote: > The new update causes invalid opcode segfaults on my Xeon X5675 systems. > > [31388553.168216] traps: srcds_linux[14160] trap invalid opcode ip:f6dcff59 > sp:ffc82a20 error:0 in dedicated_srv.so[f6c51000+23f000] > in CryptoPP::Rijndael::Base::UncheckedSetKey > > This stackoverflow issue descibes a similar problem: > http://stackoverflow.com/questions/22100851/failing-on- > call-to-mm-loadu-si128-with-aesni-intrinsics-enabled > This is a gist of the debug.log: > https://gist.github.com/Arie/971d996028ba9a18df75cf9c617b801f > > I'm no C++ programmer but I think the new steam binaries got compiled with > cryptopp on a CPU supporting AVX, and these can now not be run on a CPU > without AVX. > > On 13 March 2017 at 22:47, John Schoenick <jo...@valvesoftware.com> wrote: > > > Reminder, we plan on releasing a normal update with this change this > > week. Server operators are encouraged to double-check that their setup > > works against the toolchainbeta branch to avoid ugly surprises! > > > > - John > > > > > > On 02/20/2017 02:46 PM, John Schoenick wrote: > > > > > > Hey everyone, > > > > > > Following up on the warning email we sent a long while back, we're > > > making good on our promise and changing our build toolchains for the > > > TF2+SDK2013 games' dedicated server. TF2 is being updated first, with > > > the other SDK2013 games to follow. > > > > > > There are two things that may affect server administrators that you > > > should be aware of: > > > > > > > > > *The Linux dedicated server now targets the Steam Runtime* > > > > > > The Steam Runtime is a common runtime target based on Ubuntu. For > > > srcds, this largely means linking against a more recent glibc than may > > > be available in some server distributions. Administrators should > > > check that the provided beta still runs in their environment of > > > choice. Those who are on older or incompatible distributions have > > > several options: > > > > > > - Switch to a distribution more compatible with the Steam Runtime, > > > such as Ubuntu LTS > > > > > > - Make use of a chroot/container/VM environment to run srcds. The > > > tools linked below include a script for creating a chroot that can be > > > used for bootstrapping Steam Runtime environments. > > > > > > - Use the Steam Runtime tools linked below combined with some dynamic > > > linker magic to use the runtime libraries on an incompatible > > > distribution, e.g.: > > > > > > steamrt=/path/to/runtime > > > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" > > > LD="$steamrt/usr/lib32/ld-linux.so.2" > > > "$LD" ./srcds_linux "$@" > > > > > > More information about the Steam Runtime and utilities for obtaining > > > it can be found here: https://github.com/ValveSoftware/steam-runtime > > > > > > * > > > * > > > > > > *The compiler toolchain used for all editions of srcds has changed* > > > > > > Along with the client builds, all server builds have been updated to a > > > newer compiler. Windows builds now use the MSVC2015 tools, while > > > Linux builds now use a newer edition of GCC with differing > > > command-line parameters that affect codegen. > > > > > > This is expected to break mods that expect certain ABI behaviors or > > > look for certain signatures in order to hook functions (such as > > > SourceMod). We have separately spoken with the SourceMod team and > > > they are working on supporting the new setup. Maintainers of other > > > mods should test them against the beta release below. > > > > > > Our previous warning also indicated that this would change the _srv > > > naming of the linux binaries. We have decided *not* to adjust this, > > > and the separate _srv build and naming remains unchanged. > > > > > > > > > *Beta* > > > > > > We've made a beta branch available for TF2 with these new changes. > > > The remaining SDK2013 games will be updated in the near future, and we > > > will provide a beta for them at that time. > > > > > > The beta is compatible with the current TF2 public release - servers > > > may safely convert to it and continue serving both beta and non-beta > > > clients. > > > > > > The beta branch is titled "toolchainbeta" with no required password. > > > It can be accessed with SteamCMD via: > > > > > > app_update 232250 -beta toolchainbeta > > > > > > These changes may be promoted to an official release of TF2 as soon as > > > next week, so we encourage all server administrators to test their > > > setup against the beta before then. > > > > > > > > > Let me know if you have any questions or concerns > > > > > > - John > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux