Valve announced on the csgo_servers mailing list they were upgrading to newer compilers a while back. I've included the post here:

   1.38.5.2 update - SteamRT v3 sniper - are you ready? /Vitaliy
   Genkin/ 03 Feb 2023 17:54 UTC

   Game update 1.38.5.2 introduced several Linux libraries compiled
   with GCC-5 or later. While we didn't expect any ABI
   incompatibilities, some community dedicated server systems needed to
   update their libstdc++ installation. Generally speaking, if your
   dedicated server is running on an older Linux OS, you should be able
   to recompile your libraries with a more recent version of GCC and
   add your library path to LD_PRELOAD. For example, libraries
   recompiled with GCC-9.3.0 worked well on CentOS7 for some community
   server operators.

   Going forward, we are planning to update our Linux compiler
   toolchain for dedicated servers with more recent libraries. Future
   libraries update will bump the requirements up to glibc 2.31 (Ubuntu
   20.04 / Debian 11), that's why we are reaching out to community
   server operators now and advising to upgrade production Linux OS
   installations ahead of time.

   The best option for operating community dedicated servers will be to
   host a Docker container on your Linux OS, even though running
   servers in an 'as is' fashion on a suitably recent Linux
   distribution with recent libraries might also work.

   A future update to our dedicated servers will be compiled against
   the sniper platform runtime, which we already publish here:
   https://gitlab.steamos.cloud/steamrt/sniper/platform/container_registry/95

   Using the sniper image runtime on community dedicated servers has
   the advantage that we will build our dedicated servers exactly for
   this target, and as long as the host Linux OS can run this Docker
   container, server operators will not have to deal with any ABI
   compatibility issues.

   We recommend that server operators should start preparing to run
   community dedicated servers using a suitable Linux OS & Docker
   solution. Server operators should be able to start using the sniper
   runtime image now, which is available here:
   https://gitlab.steamos.cloud/steamrt/sniper/platform/container_registry/95
   ... just run the current dedicated servers in it, and this will
   guarantee that your dedicated servers will be ready to run future
   updates when they are released.

   GL HF!


Check the mailing list archives if you need to know more.


Op 24/3/2023 om 9:07 AM schreef Mecha Weasel:
I spotted this video online. Of course, I can not be sure information contained is actually accurate.
https://youtu.be/ruGmwiE_xyI?t=20

It implies the need for community servers to get off any old Linux releases - mentioning Ubuntu 20.04 or later and Debian 11 or later. It also seems to emphasize a long-term strategy to move dedicated servers to Docker containers, instead of running directly on the OS.

As I said, not sure about the reliability of the information.
But, short of official statements from Valve (hint), ....





On Thu, Mar 23, 2023 at 12:37 PM Michael Flaherty - michaelwflaherty at me.com <http://me.com> (via csgo_servers list) <csgo_serv...@list.valvesoftware.com> wrote:

    You may run a dedicated server from the cs2 client with the
    following.

    cs2.exe -dedicated

    There's no word of a separate "src2ds" bin, nor any further
    elaboration for the future of community servers from Valve.
    There's a blog post coming sometime in the future regarding this
    topic, we'll have to wait.

    Thanks,
    - Michael Flaherty

    On Mar 23, 2023, at 12:31 PM, Mecha Weasel
    <weasel.steamid....@gmail.com> wrote:

    
    Is there any information available yet on hosting CS2 community
    servers? Just an updated CS:GO server install? or something more
    complicated?

    Will there be a test dedicated server install available to the
    community during the CS2 test?

    - Weasel

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