Dear Eric,
Am Freitag, den 24.02.2012, 19:53 -0800 schrieb Eric Anholt: […] > +/** > + * Performs a mapping of the buffer object like the normal GTT > + * mapping, but avoiding waiting for the GPU to be done reading from s/avoiding/avoids/? > + * or rendering to the buffer. > + * > + * This is used in the implementation of GL_ARB_map_buffer_range: The > + * user asks to create a buffer, then does a mapping, fills some > + * space, runs a drawing command, then asks to map it again without > + * synchronizing because it guarantees that it won't write over the > + * data that the GPU is busy using (or, more specifically, that if it > + * does write over the data, it acknowledges that rendering is > + * undefined). > + */ > + > +int drm_intel_gem_bo_map_unsynchronized(drm_intel_bo *bo) […] Thanks, Paul
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