Dear Eric,

Am Freitag, den 24.02.2012, 19:53 -0800 schrieb Eric Anholt:

[…]

> +/**
> + * Performs a mapping of the buffer object like the normal GTT
> + * mapping, but avoiding waiting for the GPU to be done reading from

s/avoiding/avoids/?

> + * or rendering to the buffer.
> + *
> + * This is used in the implementation of GL_ARB_map_buffer_range: The
> + * user asks to create a buffer, then does a mapping, fills some
> + * space, runs a drawing command, then asks to map it again without
> + * synchronizing because it guarantees that it won't write over the
> + * data that the GPU is busy using (or, more specifically, that if it
> + * does write over the data, it acknowledges that rendering is
> + * undefined).
> + */
> +
> +int drm_intel_gem_bo_map_unsynchronized(drm_intel_bo *bo)

[…]


Thanks,

Paul

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