I think I understand the general idea of it!
Thank you all for your generous replies!

Regards,
Yasir




>________________________________
> From: Thilo Schulz <a...@ats.s.bawue.de>
>To: Primary ioquake3 Discussion/Development list <ioquake3@lists.ioquake.org> 
>Sent: Wednesday, October 17, 2012 11:43 PM
>Subject: Re: [ioquake3] What is "Hitch warning" used for?
> 
>On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
>> I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
>> game warning about stuttering, which presumably might lead to
>> inaccuracies and other problems.
>
>You got it right. A hitch warning is emitted if the computation of a server 
>frame starts too late for a given value in sv_fps.
>
>This happens frequently on start of maps, due to long latencies of disk I/O 
>when server needs to open big pak files. It is quite normal and nothing to 
>worry about, as long as it only happens during map change.
>If it happens during gameplay, the server is simply overtaxed.
>
>-- 
>Thilo Schulz
>
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