Hi Zachary,
First of all, I'm on a MBP mid-2010 (MacBookPro6,1) with an intel Core i5
and an NVidia GT 330M (switching disabled). I'm currently running OSX
10.7.5 in 64bit mode (this system was upgraded from 10.6.8).
In Short: Yes, I saw some bad artifacts (yellow background, inverted
colours) which a self-built i386 binary. Also, Much to my surprise, none
of the OSX pre-built binaries that I tried worked at all (including those
you provided me with).
ioquake3 1.36.dmg didn't start at all and crashed instantly.
The binaries from ioquake3-svn2306.app.zip failed with:
wayreth:code raistlin$
./svn2306/ioquake3.app/Contents/MacOS/ioq3ded.x86_64 +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
Segmentation fault: 11
wayreth:code raistlin$
./svn2306/ioquake3.app/Contents/MacOS/ioquake3.x86_64 +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
Segmentation fault: 11
The binaries from your yellowtest build didn't work either:
wayreth:code raistlin$
./yellowtest/ioquake3.app/Contents/MacOS/ioq3ded.x86_64 +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
Segmentation fault: 11
./yellowtest/ioquake3.app/Contents/MacOS/ioquake3.i386 +set sv_pure 0 +set
vm_cgame 0 +set vm_game 0 +set vm_ui 0
Illegal instruction: 4
wayreth:code raistlin$
./yellowtest/ioquake3.app/Contents/MacOS/ioquake3.x86_64 +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
Segmentation fault: 11
In the end, I copied a clean SVN tree from my Linux box and was able to:
1) build the full stuff (darwin-i386) using 'make'
2) build only the dedicated server using make-macosx.sh, the GL client
link failed with link errors related to tr_shadows.c (I'll send the exact
message after Xcode finishes re-installing)
I ran the i386 binary with:
./build/release-darwin-i386/ioquake3.i386 +set sv_pure 0 +set vm_cgame 0
+set vm_game 0 +set vm_ui 0
Here's the startup log:
ioq3 1.36 macosx-i386 Dec 30 2012
Have SSE support
----- FS_Startup -----
Current search path:
/Users/raistlin/Library/Application Support/Quake3/baseq3
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak8.pk3 (9 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak7.pk3 (4 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak6.pk3 (64 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak5.pk3 (7 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak4.pk3 (272 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak3.pk3 (4 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak2.pk3 (148 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak1.pk3 (26 files)
/Users/raistlin/Library/Application Support/Quake3/baseq3/pak0.pk3 (3539 files)
./build/release-darwin-i386/baseq3
----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl1_i386.dylib" from
"./build/release-darwin-i386"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "Quartz"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 8: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '800x500 960x600 1024x640 1152x720 1280x800 1344x840
1600x1000 1680x1050 1920x1200 720x480 640x480 800x600 1024x768 1280x960
1344x1008 1600x1200 1280x1024'
GL_RENDERER: NVIDIA GeForce GT 330M OpenGL Engine
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...ignoring GL_EXT_texture_filter_anisotropic
Initializing Shaders
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 330M OpenGL Engine
GL_VERSION: 2.1 NVIDIA-7.32.12
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite
GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "coreaudio".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x2111200 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/Users/raistlin/Library/Application
Support/Quake3/baseq3/pak8.pk3"
VM file ui compiled to 1048518 bytes of code
ui loaded in 1368576 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Hostname: wayreth.local
IP: 192.168.128.6
IP6: fe80::cabc:c8ff:fef0:217a%en1
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
WARNING: NET_IPSocket: bind: Address already in use
Opening IP socket: 0.0.0.0:27961
previous mouse acceleration: 3.200928
restoring mouse acceleration to: 3.200928
previous mouse acceleration: 3.200928
----- Client Shutdown (Client quit) -----
RE_Shutdown( 1 )
restoring mouse acceleration to: 3.200928
Hunk_Clear: reset the hunk ok
Closing SDL audio device...
SDL audio device shut down.
-----------------------
Best regards,
Vincent
On Sun, 30 Dec 2012, Zachary wrote:
This might display the issue:
http://ioquake3.org/files/ioquake3-yellowtest.app.zip
You'll need to run it from the command-line as specified.
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