VM_CALL?
On Wed, May 1, 2013 at 7:46 PM, Stephen LARROQUE <lrq3...@gmail.com> wrote: > Is there a way to do just the opposite of trap calls, which is to access > some game private data from the server system (eg: fetch variables stored > in g_main.c from sv_main.c)? > > If there's no currently implemented way to do so, do you think of a clean > way to implement a generic way to do that (do you think that's possible?). > > Note: I assume that the data one tries to access in game code is also > defined in the server code, or is generic like ints. > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
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