VM_CALL?

On Wed, May 1, 2013 at 7:46 PM, Stephen LARROQUE <lrq3...@gmail.com> wrote:

> Is there a way to do just the opposite of trap calls, which is to access
> some game private data from the server system (eg: fetch variables stored
> in g_main.c from sv_main.c)?
>
> If there's no currently implemented way to do so, do you think of a clean
> way to implement a generic way to do that (do you think that's possible?).
>
> Note: I assume that the data one tries to access in game code is also
> defined in the server code, or is generic like ints.
>
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