One thing to check with "custom" buffered image object is that if the
format you were trying to construct was one of the common formats that
has a constant associated with it then you should call getType() and
verify that it was recognized as that type.  If it wasn't recognized,
then unpack BufferedImage.java from the src's zip/tar file and look at
how images of that type are constructed and compare it to the way that
you are constructing your Raster and ColorModel.

If you find differences that "fool" us into not recognizing your image
and you think that it should have been recognized, then send an example
that shows the problem to the [EMAIL PROTECTED] feedback list...

                                ...jim

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