I'm trying to make a game with a space ship that has the same physics as
the "Asteroids" ship. you can rotate the ship and accelerate towards the
direction the ship is pointing and no air resistance to slow the ship
down. If you want to stop, you need to accelerate in the opposite
direction of your movement.

Anyway, everything works ok except for one thing: I don't have a
max_velocity value. That is, i haven't coded a speed limit for the ship.
Why I haven't done that is because I don't know how.

The game is 2D and programmed in Java using Jogl. A textured polygon is
the ship and I rotate it using glrotatef(). I have a vel_x and a vel_y
value which keeps track of the velocity of the ship on each axis. I also
have a variable angle, which keeps track of where the ship is pointing so
I know in which direction to accelerate the ship when the user presses the
up-arrow.

Anyone have any clue how I can implement a speed limit?

Thanx a lot

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