Depending on the complexity of your drawing, simply rerendering the scene with the objects in the new position (with double buffering) may work well for 10 frames/second performance. Switch to using Swing with a JPanel (you'll have to override paintComponent instead of paint) and call repaint() every 100ms instead of drawing it directly.
If your scene is complicated, though, then a layering solution as others have suggested can help with the performance... ...jim Thanasis (Hotmail) wrote:
Hi to everyone, i have built a graphics application using only AWT. Inside a Panel i illustrate a graph which has a number of nodes and arcs (i have drawn THE GRAPH using g.fillOval and g.drawLine methods). What i want to achieve is to move a red node (circle) from one point P1 inside the Panel to another Point P2. I have done it as follows: .. while (P1!=P2){ draw the node in red color(fillOval) delay(100ms) draw the node in white color(fillOval) move P1 } The problem is that as the node is moving it ERASES any previous pixels lying below it. Is there any way to get the color of these pixels that lie below the moving node and DRAW IT ONLY if those pixels are white? Thanks in advance Thanasis =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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