No, the only thing that has actually been fixed to date in 6u10 is
6728834: D3D/OGL: LCD AA text becomes bold and blurred when rendering to a non-opaque destination

which fixes where the D3D renderer was not backing off to greyscale,
and that caused bad artifacts.

6749060 :LCD AA text rendered incorrectly when destination is non opaque (sw 
pipeline only)

was filed yesterday when Dmitri worked out that the software pipeline was 
causing
similar artifacts.

6749069 is an RFE to add support for these cases in the pipelines,
which I think is what you really want, but that's for the future.

-phil.

[EMAIL PROTECTED] wrote:
Phil,

Allow me to reopen this discussion. It looks like there are a lot of bug reports being marked as fixed and those reports sound very similar to the
>question that i had on Windows native rasterizer and translucent composites.
>Specifically, i saw 6749069, 6728834 and 6749060. Has this limitation been
>revisited? Does b32 (or the final planned 6u10) use native rasterizer for
>translucent target destination?

Thanks
Kirill
[Message sent by forum member 'kirillcool' (kirillcool)]

http://forums.java.net/jive/thread.jspa?messageID=299669

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to