Chris Campbell wrote:
>No, the DirectDraw pipeline no longer exists as of JDK 6u10. If the
D3D pipeline is disabled (or can't be enabled due to driver/hardware
>problems) we switch back to using GDI for onscreen rendering, and
VolatileImages/BufferStrategy then become backed by system >memory
surfaces (analogous to BufferedImages, which implies software rendering).
By way of clarification, this is because the old DX7 and D3D 9 APIs are
different and you can't
use both, so we had no choice.
2) 6u10 added native font rendering to Java. When is this enabled? Is
it always used in all pipelines or just in the D3D rendering?
I'll leave this one for Phil or Igor.
Its implemented in a manner independent of pipelines. It wouldn't have
been worthwhile
to do it in a way that only worked on some surfaces, or that was sucky
slow for them.
-phil.
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