Hi Mario

> Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
> anyone know how these two stack up against each other both in performance
> and functionality. Has anyone worked with it? How well are they progressing

Yes I'm currently working also with OpenSceneGraph. It's nice, it's very
close to SGI Performer except of the states. You can also define your own
rendering states and can therefore access directly to OpenGL and have
access to Vertex/PixelShaders. All OpenGL1.3 features are supported. It
has implemented GLUT for viewing and windowmanagement. It has
not a complicated viewing model as J3D. This also means it might not suitable
without rewriting parts of OSG for other environments than normal
desktop. Performance is good, especially when you tell it to use display
lists I would say it's a better than J3D (but that's natural there is no
JNI inbetween). What's nice OpenSceneGraph has a  performance meter which
tells you the current frame/sec and in which parts how many time is spend.

Also for terrain freaks (there seem to be a lot in this list) it has
Imposter build-in.

And it's available for Win32,Linux,Irix,MacOS X

What's weak:

- Documentation (there is nearly one, so if you don't have any clue about
Scenegraphs, you're lost)

- No Behaviour nodes, this means bad for animations (you have to write
that yourself).

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to