https://bugs.kde.org/show_bug.cgi?id=343803

--- Comment #45 from Jonathan Ringstad <jwrings...@gmail.com> ---
That does indeed not fix the issue, as the issue is not with OpenGL but with
GLX. The GLX calls are made all the same. 

You can force software rendering through mesas llvm-pipe by adjusting your
library path to include the mesa libGL.so first (mesas llvm-pipe driver can
pretty much co-exist with any other driver without big issues -- useful for
testing), but that is a rather drastic measure and not a solution I would
recommend for end-users as workaround for several reasons.

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