https://bugs.kde.org/show_bug.cgi?id=383089
--- Comment #4 from NSLW <lukasz.wojnilow...@gmail.com> --- That's common knowledge. Please read https://en.wikipedia.org/wiki/Spatial_anti-aliasing and especially this "In computer graphics, anti-aliasing improves the appearance of polygon edges, so they are not "jagged" but are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes)." On your computer (and your test case) you may see no performance difference, but user computers can be less powerful or have heavier load cases. That's why you shouldn't enforce performance sensitive option. -- You are receiving this mail because: You are watching all bug changes.