https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #94 from Bob Wya <bob.mt....@gmail.com> ---
(In reply to wolfyrion from comment #93)
> 
> hi  Bob Wya , 
> One question please:
> When you run an opengl game/app does it turn off the compositor or not??
> (Before it said that this happening because the drivers request to do so 
> and we had to force to enable compositor using the rules)
> if compositor is getting disable you will notice a lot of tearing in most of
> the games thats why we want the compositor to be enable.
> 
> Broken Texures/Shadows and Turning off compositor when launching an opengl
> game or app.
> So with this patch both of these problems are solved?

The original problem that I reported:
Launching a 3D Opengl game. Sometime during the switch from compositor on, to
compositor off and back again (automatically handled by Kwin/Plasma) the Breeze
decoration shadows break. By that definition the bug is fixed on my system...
I'm not exactly sure what you are asking... The problem, _I_ reported, has been
fixed, by Martin, as I clearly stated...
You still got issues?? Then open another (SEPARATE) bug - no bug hi-jacking :-)

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