https://bugs.kde.org/show_bug.cgi?id=467517

            Bug ID: 467517
           Summary: Hue saturation filter dialog shows black sliders at
                    start (git 14447ec)
    Classification: Applications
           Product: krita
           Version: nightly build (please specify the git hash!)
          Platform: Other
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Filters
          Assignee: krita-bugs-n...@kde.org
          Reporter: ra...@raghukamath.com
  Target Milestone: ---

SUMMARY
In the nightly builds, the hue saturation filter dialog starts up with all the
sliders showing on black bar. When the user clicks to change the values the
colours appear.


STEPS TO REPRODUCE
1. Download krita nightly
2. Create a new document
3. Open Hue saturation filter dialog  - Ctrl U or Filters > Adjust > HSV
Adjustment


## SYSTEM INFORMATION 
Krita

 Version: 5.1.3
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 6.1.18-200.fc37.x86_64
  Pretty Productname: Fedora Linux 37 (KDE Plasma)
  Product Type: fedora
  Product Version: 37
  Desktop: KDE

Locale

  Languages: en_US
  C locale: hi_IN.UTF-8
  QLocale current: en
  QLocale system: hi
  QTextCodec for locale: UTF-8

OpenGL Info

  Vendor:  "Intel" 
  Renderer:  "Mesa Intel(R) UHD Graphics 770 (ADL-S GT1)" 
  Version:  "4.6 (Compatibility Profile) Mesa 22.3.7" 
  Shading language:  "4.60" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
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     "GL_ARB_texture_compression_rgtc" 
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     "GL_ARB_ES3_1_compatibility" 
     "GL_ATI_draw_buffers" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_ARB_compute_shader" 
     "GL_AMD_query_buffer_object" 
     "GL_ARB_texture_query_levels" 
     "GL_ARB_depth_clamp" 
     "GL_ARB_shader_precision" 
     "GL_ARB_timer_query" 
     "GL_ARB_direct_state_access" 
     "GL_EXT_texture_object" 
     "GL_NV_texture_env_combine4" 
     "GL_EXT_gpu_program_parameters" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_texture_swizzle" 
     "GL_ARB_depth_texture" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_ARB_clear_buffer_object" 
     "GL_AMD_vertex_shader_layer" 
     "GL_ARB_provoking_vertex" 
     "GL_EXT_texture_cube_map" 
     "GL_EXT_framebuffer_multisample_blit_scaled" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_NV_texgen_reflection" 
     "GL_EXT_packed_float" 
     "GL_EXT_texture_sRGB" 
     "GL_ARB_transform_feedback2" 
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     "GL_EXT_framebuffer_blit" 
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     "GL_EXT_provoking_vertex" 
     "GL_EXT_texture3D" 
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     "GL_EXT_memory_object" 
     "GL_EXT_shader_samples_identical" 
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     "GL_KHR_texture_compression_astc_sliced_3d" 
     "GL_ARB_shading_language_420pack" 
     "GL_ARB_internalformat_query" 
     "GL_ARB_texture_swizzle" 
     "GL_EXT_rescale_normal" 
     "GL_NV_conditional_render" 
     "GL_EXT_draw_buffers2" 
     "GL_EXT_draw_range_elements" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_ARB_multi_bind" 
     "GL_ATI_texture_float" 
     "GL_EXT_demote_to_helper_invocation" 
     "GL_NV_half_float" 
     "GL_IBM_multimode_draw_arrays" 
     "GL_ARB_half_float_pixel" 
     "GL_EXT_multi_draw_arrays" 
     "GL_ARB_occlusion_query" 
     "GL_ARB_ES2_compatibility" 
     "GL_EXT_draw_instanced" 
     "GL_NV_depth_clamp" 
     "GL_NV_fragment_shader_interlock" 
     "GL_ARB_gl_spirv" 
     "GL_ARB_debug_output" 
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     "GL_IBM_rasterpos_clip" 
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     "GL_ARB_clip_control" 
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     "GL_EXT_debug_label" 
     "GL_EXT_point_parameters" 
     "GL_ARB_fragment_program" 
     "GL_ARB_sample_shading" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_shadow" 
     "GL_INTEL_shader_integer_functions2" 
     "GL_MESA_texture_signed_rgba" 
     "GL_ARB_ES3_compatibility" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_ARB_shader_draw_parameters" 
     "GL_ARB_shading_language_packing" 
     "GL_S3_s3tc" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_multitexture" 
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     "GL_ANGLE_texture_compression_dxt5" 
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     "GL_ARB_texture_compression" 
     "GL_NV_copy_image" 
     "GL_EXT_blend_minmax" 
     "GL_ARB_instanced_arrays" 
     "GL_ARB_shader_stencil_export" 
     "GL_ATI_texture_env_combine3" 
     "GL_AMD_shader_stencil_export" 
     "GL_AMD_shader_trinary_minmax" 
     "GL_EXT_stencil_two_side" 
     "GL_EXT_semaphore_fd" 
     "GL_EXT_bgra" 
     "GL_ARB_shading_language_include" 
     "GL_EXT_direct_state_access" 
     "GL_ARB_blend_func_extended" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_EXT_depth_bounds_test" 
     "GL_INGR_blend_func_separate" 
     "GL_NV_light_max_exponent" 
     "GL_MESA_window_pos" 
     "GL_ARB_draw_buffers" 
     "GL_EXT_abgr" 
     "GL_EXT_blend_equation_separate" 
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     "GL_EXT_timer_query" 
     "GL_ARB_get_texture_sub_image" 
     "GL_ARB_texture_env_combine" 
     "GL_EXT_stencil_wrap" 
     "GL_ARB_vertex_array_object" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_OES_read_format" 
     "GL_ARB_ES3_2_compatibility" 
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     "GL_EXT_subtexture" 
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     "GL_ARB_robustness" 
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     "GL_EXT_framebuffer_sRGB" 
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     "GL_NV_fog_distance" 
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     "GL_EXT_texture_shadow_lod" 
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     "GL_ARB_gpu_shader5" 
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     "GL_NV_texture_rectangle" 
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     "GL_ARB_internalformat_query2" 
     "GL_EXT_semaphore" 
     "GL_EXT_packed_depth_stencil" 
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     "GL_AMD_conservative_depth" 
     "GL_NV_compute_shader_derivatives" 
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     "GL_EXT_secondary_color" 
     "GL_INTEL_shader_atomic_float_minmax" 
     "GL_ARB_explicit_uniform_location" 
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     "GL_AMD_texture_texture4" 
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     "GL_OES_EGL_image" 
     "GL_NV_ES1_1_compatibility" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_SGIS_texture_border_clamp" 
     "GL_ARB_query_buffer_object" 
     "GL_EXT_texture_compression_latc" 
     "GL_EXT_texture" 
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     "GL_SGIS_texture_lod" 
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     "GL_ARB_texture_env_add" 
     "GL_ARB_transform_feedback3" 
     "GL_ATI_blend_equation_separate" 
     "GL_MESA_framebuffer_flip_y" 
     "GL_SGIS_texture_edge_clamp" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_KHR_debug" 
     "GL_ARB_separate_shader_objects" 
     "GL_ARB_shader_ballot" 
     "GL_ARB_compute_variable_group_size" 
     "GL_ARB_fragment_program_shadow" 
     "GL_NV_primitive_restart" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_ARB_arrays_of_arrays" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_ARB_texture_float" 
     "GL_AMD_performance_monitor" 
     "GL_ARB_derivative_control" 
     "GL_ARB_texture_env_crossbar" 
     "GL_ARB_invalidate_subdata" 
     "GL_EXT_blend_color" 
     "GL_NV_packed_depth_stencil" 
     "GL_ARB_point_parameters" 
     "GL_KHR_robustness" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_AMD_pinned_memory" 
     "GL_ARB_post_depth_coverage" 
     "GL_ARB_window_pos" 
     "GL_ATI_separate_stencil" 
     "GL_KHR_blend_equation_advanced" 
     "GL_EXT_EGL_sync" 
     "GL_AMD_draw_buffers_blend" 
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QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 31871 Mb
  Number of Cores: 20
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: sse2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2
sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
        colorspace
        comics_project_management_tools
        documenttools
        exportlayers
        filtermanager
        lastdocumentsdocker
        plugin_importer
        quick_settings_docker
        scripter
        tenbrushes
        tenscripts


Display Information
Number of screens: 1
        Screen: 0
                Name: HDMI-1
                Depth: 24
                Scale: 1
                Physical DPI108.888
                Logical DPI96.0236
                Physical Size: 597, 336
                Position: 0, 0
                Resolution in pixels: 2560x1440
                Manufacturer: BNQ
                Model: BenQ LCD-
                Refresh Rate: 59

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