https://bugs.kde.org/show_bug.cgi?id=486085
Albert Astals Cid <aa...@kde.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/game | |s/kubrick/-/commit/e38e5a05 | |16088026b071eb2c2a1b6e56ed0 | |0136e Resolution|--- |FIXED Status|ASSIGNED |RESOLVED Version Fixed In| |1.1.24050 --- Comment #2 from Albert Astals Cid <aa...@kde.org> --- Git commit e38e5a0516088026b071eb2c2a1b6e56ed00136e by Albert Astals Cid, on behalf of Friedrich W. H. Kossebau. Committed on 28/04/2024 at 09:14. Pushed by aacid into branch 'master'. Fix transparent rendering of the cube QOpenGLWidget::paintGL() docs hints that only certain things are reset, which does not include the blending. So any blending functions set are just by chance, and some recent changes in Qt code might now leave other state behind. E.g. the last thing Kubrick's code does is painting the labels, and QPainter font rendering sets the blending src/dest pair to GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR. Which then on the next invocation of paintGL() is still set at least with Qt 6.7.0. Resulting in undesired transparent display of the cube (and background). FIXED-IN: 1.1.24050 M +4 -0 src/gameglview.cpp https://invent.kde.org/games/kubrick/-/commit/e38e5a0516088026b071eb2c2a1b6e56ed00136e -- You are receiving this mail because: You are watching all bug changes.