On Sonntag, November 28, 2010 14:54:14 jb wrote:
> On Sunday 28 November 2010 11:45:54 Mario Theodoridis wrote:
> > On Sonntag, November 28, 2010 02:34:02 Simon Eugster wrote:
> > > Hi Mario,
> > > 
> > > After 30 runs? I never noticed this. I'm battling with this segfault
> > > for quite some time already now.
> > > http://www.kdenlive.org/mantis/view.php?id=1761
> > > 
> > > Just tested – here it is after 72 times (if I counted correctly) all
> > > time.
> 
> I just committed (svn rev. 5124) a change to the audio thumb creation to
> use QtConcurrent instead of a custom QThread, that might be cleaner.
> 
> Can you update and test? If that works, I will do further cleaning.

Works like a charm.

Thanks jb

Mario

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Kdenlive-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/kdenlive-devel

Reply via email to