Matt Parker wrote: > Will running the game in a thread work? No.
> I tried running it with your options and there were still pauses (less > frequent, but just as large delays). That will be a problem with all of Larceny's current garbage collectors (and with other stop-the-world collectors, including Chicken's). Generational collectors make the delays less frequent, but don't do anything to reduce their duration. So far as I know, there are no implementations of Scheme whose garbage collectors can meet your needs. Marc Feeley has said he was working on a real-time collector for Gambit, but I don't know its current status. We are working on a new collector for Larceny that should meet your requirements, but it isn't finished yet. > Could I set it so there are frequent > small garbage collections, like one after every frame of the game, with > no apparent pause? The settings I gave you already increase the frequency of minor collections, and reduce the duration of most major collections, but there is currently no way to eliminate all of Larceny's full collections. > Perhaps I could manually call the collector after every frame? That won't help either. > I really > can't have any noticeable pauses in the game since it will mess up the > AI's behavior. We understand the problem. We have designed a collector that should work for you, but we don't expect to release it until this fall. If you are willing to test the new collector for us, however, then we might have something for you to try a little sooner. Will _______________________________________________ Larceny-users mailing list Larceny-users@lists.ccs.neu.edu https://lists.ccs.neu.edu/bin/listinfo/larceny-users