Charles, et al:

Thanks for the earlier reply.  This is being resubmitted since I also have
withdrawn from linuxrouter.org.

I have read the posting instructions again, and tried to format this query
exactly as described.  I'll try to make my requests more concise -- thanks
for your patience.  I have attached an updated network diagram below for
reference, and all of the output requested in the LRP-List-How-TO
(network_direct.conf was not found on my system, btw).  Sorry this is so
long...


1. "Make sure you're using the right network scripts (the ones from my
LRP-CD),
as these are the only scripts that support DMZ=PROXY."

I believe I am using the proper scripts, but I am not sure. I createda an
EigersteinBeta2 boot disk, formatted according to the instructions given at:
http://nw-hoosier.dyndns.org/rlohman/linux/eiger-contents.html.  To that
base disk, I added the  modified /etc/network.conf, /etc/ipfilter.conf, and
/etc/init.d/network files from Bill Dudley's cookbook at www.casano.com/lrp.
Is that enough, or is there something important missing from my newbie
approach ;)?  Are there other elements from the LRP-CD image I should  add
to this disk?

2. "Actually, proxy-arp is controlled by the routing tables.  Make sure eth0
is
the default route for 64.81.226.0/24, with only the individual IP's you
have on your DMZ routed out the DMZ interface, and all will be well."

My full network.conf is linked below --- please let me know if my settings
are correct.

3.  "For the firewall rules, you need to make sure DMZ_NET minus
DMZ_EXTERN_ADDRS
equals the IP's assigned to your DMZ.  Since you only have 4, you probably
want to shrink the /24 to a /30 or /31, making your DMZ_EXTERN_ADDRS
shorter."

My DMZ_EXTERN_ADDRS = "$eth0_DEFAULT_GW $eth0_IPADDR"  so changing DMZ_NET
to /31 should do the trick?

4.  Re: "spotty" game servers: "Hmm...not enough info to debug this.  If
you're still having problems, provide more detail, like the network.conf
settings, and actual route tables, firewall rules, and interface
configuration."

All reference info is attached below.  In poking around on game server
forums, I found some refereneces to UDP ports being redirected by IPMASQ to
ports 61000-64999, when the game server uses 27015.  The solution proposed
(without detail) was creating a "service" for 27015, so it did not change
port numbers. Something similar is happening in my DMZ --- in fact, it
appears that proxy arp is not happening, but masquerading is happening
instead.  One of my external testers noted that while trying to connect to
64.81.226.172:27015 it turns around and connects them to
64.81.226.171:62643 ---- which is a high port on either the External
interface of the DMZ interface --- not sure which.  He can get a game
session, but if he tries to use the remote console function, it apperently
goes to a port the server does not recognize.  I know I have something major
hosed...


Anyhow, thanks again for the assistance.


Dan


My network: http://64.81.226.171/netdiagram.txt
------------------

My configs: http://64.81.226.171/configs.txt



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