vcl/source/window/paint.cxx |    3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

New commits:
commit 591dc3147a8e6d8a76392258d7b6dfca01dfd801
Author:     Tor Lillqvist <t...@collabora.com>
AuthorDate: Wed Sep 8 12:36:37 2021 +0300
Commit:     Tor Lillqvist <t...@iki.fi>
CommitDate: Wed Sep 8 12:45:51 2021 +0300

    Revert "Tentative fix for crash in the iOS app"
    
    The root cause for the problem was fixed elsewhere by
    0f65b4b6f33891a724bee5356aa5549c76fa0ce3 (and back-ports).
    
    This reverts commit 9e4c72ec7ea83aa0d023a90a6b02ddb17c6b2d74
    
    Change-Id: I0167846d2aaeacc66657b4203d0118b7847679ba

diff --git a/vcl/source/window/paint.cxx b/vcl/source/window/paint.cxx
index 02c15254ad0a..910bbe6b69f5 100644
--- a/vcl/source/window/paint.cxx
+++ b/vcl/source/window/paint.cxx
@@ -651,7 +651,7 @@ IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void)
         mpWindowImpl->mpFrameData->maPaintIdle.Stop();
         return;
     }
-#ifndef IOS
+
     comphelper::ProfileZone aZone("VCL idle re-paint");
 
     // save paint events until layout is done
@@ -671,7 +671,6 @@ IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void)
     {
         ImplCallOverlapPaint();
     }
-#endif
 }
 
 IMPL_LINK_NOARG(Window, ImplHandleResizeTimerHdl, Timer *, void)

Reply via email to