vcl/source/window/paint.cxx | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
New commits: commit 591dc3147a8e6d8a76392258d7b6dfca01dfd801 Author: Tor Lillqvist <t...@collabora.com> AuthorDate: Wed Sep 8 12:36:37 2021 +0300 Commit: Tor Lillqvist <t...@iki.fi> CommitDate: Wed Sep 8 12:45:51 2021 +0300 Revert "Tentative fix for crash in the iOS app" The root cause for the problem was fixed elsewhere by 0f65b4b6f33891a724bee5356aa5549c76fa0ce3 (and back-ports). This reverts commit 9e4c72ec7ea83aa0d023a90a6b02ddb17c6b2d74 Change-Id: I0167846d2aaeacc66657b4203d0118b7847679ba diff --git a/vcl/source/window/paint.cxx b/vcl/source/window/paint.cxx index 02c15254ad0a..910bbe6b69f5 100644 --- a/vcl/source/window/paint.cxx +++ b/vcl/source/window/paint.cxx @@ -651,7 +651,7 @@ IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void) mpWindowImpl->mpFrameData->maPaintIdle.Stop(); return; } -#ifndef IOS + comphelper::ProfileZone aZone("VCL idle re-paint"); // save paint events until layout is done @@ -671,7 +671,6 @@ IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void) { ImplCallOverlapPaint(); } -#endif } IMPL_LINK_NOARG(Window, ImplHandleResizeTimerHdl, Timer *, void)