Bug #19293, was updated on 2014-Feb-15 23:24 Here is a current snapshot of the bug.
Project: LinCityNG Category: confirmed Status: Open Resolution: None Bug Group: None Priority: 5 Submitted by: asmbsd Assigned to : none Summary: Segmentation Fault. Trees. Details: Reproduce: You must create a map with trees: * New game->Without trees (OFF) * Select river delta After loading map you must view "Hide high building": * Press [h] And you will get: Program received signal SIGSEGV, Segmentation fault. 0x000000000041e5f4 in GameView::drawTile (this=0x17071c0, painter=..., tile=...) at src/lincity-ng/GameView.cpp:1252 1252 if(resgrp->images_loaded && (size==1 || !hideHigh)) (gdb) bt #0 0x000000000041e5f4 in GameView::drawTile (this=0x17071c0, painter=..., tile=...) at src/lincity-ng/GameView.cpp:1252 #1 0x000000000041f6ac in GameView::draw (this=0x17071c0, painter=...) at src/lincity-ng/GameView.cpp:1465 #2 0x000000000047804a in Component::drawChild (this=0x17064d0, child=..., painter=...) at src/gui/Component.cpp:66 #3 0x0000000000478109 in Component::draw (this=0x17064d0, painter=...) at src/gui/Component.cpp:81 #4 0x00000000004621f9 in Desktop::draw (this=0x17064d0, painter=...) at src/gui/Desktop.cpp:108 #5 0x000000000045e9b2 in Game::run (this=0x14ed260) at src/lincity-ng/Game.cpp:274 #6 0x000000000045bad0 in mainLoop () at src/lincity-ng/main.cpp:422 #7 0x000000000045c5e3 in main (argc=1, argv=0x7fffffffd2e8) at src/lincity-ng/main.cpp:576 (gdb) p resgrp $1 = (ResourceGroup *) 0x0 Follow-Ups: Date: 2014-Feb-17 00:45 By: cman79 Comment: Fixed. The problem was that resMap["Empty"] did not exist it is now resMap["Green"]. ------------------------------------------------------- For detailed info, follow this link: http://developer.berlios.de/bugs/?func=detailbug&bug_id=19293&group_id=2929 _______________________________________________ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel