2011/11/4 Iain Duncan <iainduncanli...@gmail.com>:
>
> Thanks for the opinion Emmanual, very helpful. Yeah, it may be better to
> just start off in C++ for the engine side and bite the bullet there.


"You can use C++ for it." - that doesn't mean you should ;)

There may be more appropriate progr. languages.

For example look at Processing
http://processing.org/

Serpent is close to what you are watching out,
it has a Syntax very close to Python.
http://www.cs.cmu.edu/~music/aura/serpent-info.htm

If you remain with C++, you have to decide for a cross-platform framework.
For example JUCE, SFML or LGI.
More here:
http://wiki.linuxaudio.org/wiki/programming_libraries#dimensional

-- 
E.R.
_______________________________________________
Linux-audio-dev mailing list
Linux-audio-dev@lists.linuxaudio.org
http://lists.linuxaudio.org/listinfo/linux-audio-dev

Reply via email to