2011/11/4 Iain Duncan <iainduncanli...@gmail.com>: > > Thanks for the opinion Emmanual, very helpful. Yeah, it may be better to > just start off in C++ for the engine side and bite the bullet there.
"You can use C++ for it." - that doesn't mean you should ;) There may be more appropriate progr. languages. For example look at Processing http://processing.org/ Serpent is close to what you are watching out, it has a Syntax very close to Python. http://www.cs.cmu.edu/~music/aura/serpent-info.htm If you remain with C++, you have to decide for a cross-platform framework. For example JUCE, SFML or LGI. More here: http://wiki.linuxaudio.org/wiki/programming_libraries#dimensional -- E.R. _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/listinfo/linux-audio-dev