Hello.

Stian Sletner wrote:
Section 4.2 is still unwritten because of my tunnelling problems,
I'm still not quite sure how to go about it.
I really think that playing doom on the
same machine the tunnel is running, is
rather rare requirement, so you can
write that section omitting that detail.
I also still think that it is nothing
more than your bridging software limitation.
See what the main page says:
---
For those who wanna play in Windows, *with
more than 2 LANs connected*, try GIT
---
And I also think that tunelling to dsn
will work. I tried 2 dosemu sessions:
first with $_vnet=(on) and the second
with $_vnet=(off) (as acting from outside)
and the dooms see each other.

if you want sound to work (and who wouldn't), you need to get a third-party patch
Well, I don't agree it is a third-party
patch:) Furthermore it will be a part of
dosemu eventually, so this part of the doc
is nothing more than a "temporary hack".

Set $_cpu to whatever fits your iron.
No, this is whatever CPU you want to be
emulated (actually just reported to the
dos prog with some other minor differences).

Set $_xms to some value you see fitting, I use 8192. Set $_ems to 0, Doom doesn't use it.
Doom might not requre neither XMS nor EMS
but still setting them to 0 is not
recommended as many other progs may start
complaining.

$_novell_hack to on.
Is it really necessary to do that packets
conversion? I was playing network doom
only on dsn and it works also without a
novell_hack, so I am not sure what problems
does it solve exactly. So why is this important?

$_netdev to "eth0", if that is your LAN device.
OK, I think you have to also describe a
$_vnet possibility. Btw, if $_vnet is enabled,
$_netdev is ignored, which must be noted.

DOSEMU and Doom do not use very much CPU
How does this feet with your suggestion of
setting $_hogthreshold to 0? It must eat
100% of your cpu if $_hogthreshold is not
enabled.
Even with $_hogthreshold set to 1 doom eats
75% of CPU under X and 60% under console on
my Athlon700. Two instances of doom (connected
via vnet) are not playable:(
So I would say doom is extremely CPU-hungry
under dosemu, at least on my system.

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