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Sounds like this board game sums up the emptiness of ”politics” in our low 
level ”democracies”. Whether it does so in an illuminating way or not, I have 
no idea. Though I’d definitely enjoy trying it once if given the chance.




> Vidarebefordrat brev:
> 
> Från: Steven Hirsch <steven.hir...@groupsjr.com>
> Ämne: Filmmaker Anand Gandhi and Memesys Culture Lab Launch Political 
> Simulation Game SHASN
> Datum: 17 juli 2019 18:27:32 CEST
> Till: daniel.lindv...@filmint.nu
> 
> Filmmaker Anand Gandhi and Memesys Culture Lab Launch Political Simulation 
> Game SHASN
> 
> Memesys Culture Lab 
> <https://cts.businesswire.com/ct/CT?id=smartlink&url=https%3A%2F%2Fmemesyslab.com%2F&esheet=52014684&newsitemid=20190717005548&lan=en-US&anchor=Memesys+Culture+Lab&index=1&md5=85e0a58d3bc695cd51a961c08aa7475c>,
>  the studio behind the acclaimed political thriller, An Insignificant Man, 
> has launched SHASN 
> <https://cts.businesswire.com/ct/CT?id=smartlink&url=https%3A%2F%2Fwww.shasnthegame.com%2F&esheet=52014684&newsitemid=20190717005548&lan=en-US&anchor=SHASN&index=2&md5=3ccfcde5400bb0f6cad368e5ba2baf41>,
>  a board gaming attempt at fixing our broken political conversations. With 
> decades of experience in cinema, VR and documentary film, SHASN marks 
> Memesys’ foray into interactive media. The cinematic trailer 
> <https://cts.businesswire.com/ct/CT?id=smartlink&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIGEalc0_EWg%26t%3D122s&esheet=52014684&newsitemid=20190717005548&lan=en-US&anchor=cinematic+trailer&index=3&md5=220f26c8be18859e78a1806507368ba4>
>  of the game launched last week, and the Kickstarter campaign 
> <https://cts.businesswire.com/ct/CT?id=smartlink&url=https%3A%2F%2Fwww.kickstarter.com%2Fprojects%2Fzainmemon%2Fshasn-the-political-strategy-board-game-break-ks&esheet=52014684&newsitemid=20190717005548&lan=en-US&anchor=Kickstarter+campaign&index=4&md5=ac67d174aba6c25d1267166c827c2132>
>  for SHASN is now live.
> 
> SHASN promises to deliver an immersive, roleplaying experience where every 
> player takes on the mantle of a politician in the midst of a high-stakes 
> election. By condensing the trials and tribulations of a real grassroots 
> campaign, SHASN provides the virtual experience of being a politician on the 
> ground.
> 
> “SHASN started as my attempt at fixing my own broken political conversations, 
> and it’s turned into my strategy for more meaningful engagement with my 
> friends about politics,” said creator Zain Memon. “I’m confident that SHASN 
> will resonate with people who want to fix our broken discourse.”
> 
> “SHASN is the best thing to come out of American politics in a very long 
> time,” said Stephen Gulik, Everything Board Games.
> 
> “All of the intrigue, plotting, backstabbing, and strategy of an actual 
> cutthroat election, reduced down to board game size,” said Nick Meenachan, 
> Board Game Brawl.
> 
> How it works
> 
> In SHASN, players assume the role of politicians, requiring the player to 
> take stands on various pressing contemporary issues like gun control and 
> foreign policy. Every turn, players have to answer these political and 
> ethical dilemmas to earn a combination of the four in-game resources - 
> campaign funds, media attention, street clout, and public trust.
> 
> These resources are used to influence voters and hatch conspiracies as the 
> players build their ideologies and strategically control areas of the map in 
> their quest for political domination. An incisive examination of power, and 
> those who wield it, SHASN deconstructs our democratic system, and highlights 
> the gaps to be bridged.
> 
> SHASN was created by Zain Memon, co-founder and COO of Memesys Culture Lab, 
> and was written in partnership with Extra Credits, a leading online educator, 
> as well as 64 Bar 1, a futurist studio.
> 
> More information can be found at www.shasnthegame.com 
> <http://www.shasnthegame.com/>
> 
> 
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