Revision: 4384
          http://matplotlib.svn.sourceforge.net/matplotlib/?rev=4384&view=rev
Author:   jswhit
Date:     2007-11-19 18:37:12 -0800 (Mon, 19 Nov 2007)

Log Message:
-----------
lake_color keyword arg to fill continents added

Modified Paths:
--------------
    trunk/toolkits/basemap-testing/lib/matplotlib/toolkits/basemap/basemap.py

Modified: 
trunk/toolkits/basemap-testing/lib/matplotlib/toolkits/basemap/basemap.py
===================================================================
--- trunk/toolkits/basemap-testing/lib/matplotlib/toolkits/basemap/basemap.py   
2007-11-19 21:43:24 UTC (rev 4383)
+++ trunk/toolkits/basemap-testing/lib/matplotlib/toolkits/basemap/basemap.py   
2007-11-20 02:37:12 UTC (rev 4384)
@@ -991,11 +991,12 @@
         # set axes limits to fit map region.
         self.set_axes_limits(ax=ax)
 
-    def fillcontinents(self,color='0.8',ax=None,zorder=None):
+    def fillcontinents(self,color='0.8',lake_color=None,ax=None,zorder=None):
         """
         Fill continents.
 
         color - color to fill continents (default gray).
+        lake_color - color to fill inland lakes (default axes background).
         ax - axes instance (overrides default axes instance).
         zorder - sets the zorder for the continent polygons (if not specified,
         uses default zorder for a Polygon patch). Set to zero if you want to 
paint
@@ -1038,8 +1039,11 @@
                 xy = zip(xa.tolist(),ya.tolist())
                 if self.coastpolygontypes[np] != 2:
                     poly = 
Polygon(xy,facecolor=color,edgecolor=color,linewidth=0)
-                else: # lakes filled with background color.
-                    poly = 
Polygon(xy,facecolor=axisbgc,edgecolor=axisbgc,linewidth=0)
+                else: # lakes filled with background color by default
+                    if lake_color is None:
+                        poly = 
Polygon(xy,facecolor=axisbgc,edgecolor=axisbgc,linewidth=0)
+                    else:
+                        poly = 
Polygon(xy,facecolor=lake_color,edgecolor=lake_color,linewidth=0)
                 if zorder is not None:
                     poly.set_zorder(zorder)
                 ax.add_patch(poly)


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