On Fri, Jan 27, 2012 at 10:06 AM, Howard <how...@renci.org> wrote:

>  On 1/27/12 3:39 AM, Ian Thomas wrote:
>
> On 26 January 2012 19:36, Howard <how...@renci.org> wrote:
>
>>  I'm rendering some images with about 3.5 million triangles into a
>> 512x512 png file using tricontourf. I'm running this in a virtual machine,
>> and I'm pretty sure that there is no graphics rendering hardware being
>> used. Is it possible, assuming the hardware was available, to make
>> tricontourf use the rendering hardware?  Will that happen by default?
>>
>
> You are correct, there is no graphics hardware rendering.  Rendering is
> controlled by the various matplotlib backends, and to my knowledge there
> are  no backends currently available that use hardware rendering.
>
> There has been some work done on an OpenGL backend, but I am not sure of
> the status of this.  The last time I checked it was pretty experimental.
> Perhaps someone involved with it can comment on its current status.
>
> Ian Thomas
>
> Ian
>
> Thanks very much for the reply. If it helps whoever is doing the OpenGL
> backend, I may be able to play with it a bit.
>
>
> Howard
>
>
That would be the Glumpy project.

http://code.google.com/p/glumpy/

As stated in an email response a while back, glumpy is intended to be a
testbed for developing the OpenGL backend for future inclusion into
matplotlib.

Cheers!
Ben Root
------------------------------------------------------------------------------
Try before you buy = See our experts in action!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-dev2
_______________________________________________
Matplotlib-users mailing list
Matplotlib-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/matplotlib-users

Reply via email to