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CALL FOR PAPERS AND PROPOSALS

iLRN 2021: 7th International Conference of the Immersive Learning Research 
Network

May 17 to June 10, 2021, on iLRN Virtual Campus, powered by Virbela
… and across the Metaverse!

Technically co-sponsored by the IEEE Education Society,
with proceedings to be submitted for inclusion in IEEE Xplore®

Conference theme: “TRANSCEND: Accelerating Learner Engagement in XR across 
Time, Place, and Imagination”

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Conference website: https://immersivelrn.org/ilrn2021/

PDF version of this CFP available at: https://bit.ly/3qnFYRu

The 7th International Conference of the Immersive Learning Research Network 
(iLRN 2021) will be an innovative and interactive virtual gathering for a 
strengthening global network of researchers and practitioners collaborating to 
develop the scientific, technical, and applied potential of immersive learning. 
It is the premier scholarly event focusing on advances in the use of virtual 
reality (VR), augmented reality (AR), mixed reality (MR), and other extended 
reality (XR) technologies to support learners across the full span of 
learning--from K-12 through higher education to work-based, informal, and 
lifelong learning contexts.

Following the success of iLRN 2020, our first fully online and in-VR 
conference, this year's conference will once again be based on the iLRN Virtual 
Campus, powered by VirBELA, but with a range of activities taking place on 
various other XR simulation, gaming, and other platforms. Scholars and 
professionals working from informal and formal education settings as well as 
those representing diverse industry sectors are invited to participate in the 
conference, where they may share their research findings, experiences, and 
insights; network and establish partnerships to envision and shape the future 
of XR and immersive technologies for learning; and contribute to the emerging 
scholarly knowledge base on how these technologies can be used to create 
experiences that educate, engage, and excite learners.
Note: Last year’s iLRN conference drew over 3,600 attendees from across the 
globe, making the scheduling of sessions a challenge. This year’s conference 
activities will be spread over a four-week period so as to give attendees more 
opportunities to participate at times that are conducive to their local time 
zones.

##### TOPIC AREAS #####

XR and immersive learning in/for:

Serious Games • 3D Collaboration • eSports • AI & Machine Learning • Robotics • 
Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • 
Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • 
Higher Ed & Workforce STEM  • Museums & Libraries • Informal Learning • 
Community & Civic Engagement  • Special Education • Geosciences • Data 
Visualization and Analytics • Assessment & Evaluation

##### SUBMISSION STREAMS & CATEGORIES #####

ACADEMIC STREAM (Refereed paper published in proceedings):
- Full (6-8 pages) paper for oral presentation
- Short paper (4-5 pages) for oral presentation
- Work-in-progress paper (2-3 pages) for poster presentation
- Doctoral colloquium paper (2-3 pages)

PRACTITIONER STREAM (Refereed paper published in proceedings):
- Oral presentation
- Poster presentation
- Guided virtual adventures
- Immersive learning project showcase

NONTRADITIONAL SESSION STREAM (1-2 page extended abstract describing session 
published in proceedings):
- Workshop
- Special session
- Panel session

##### SESSION TYPES & SESSION FORMATS #####

- Oral Presentation: Pre-recorded video + 60-minute live in-world discussion 
with
others presenting on similar/related topics (groupings of presenters into 
sessions determined by Program Committee)
- Poster Presentation: Live poster session in 3D virtual exhibition hall; 
pre-recorded video optional
- Doctoral Colloquium: 60-minute live in-world discussion with other doctoral 
researchers; pre-recorded video optional
- Guided Virtual Adventures: 60-minute small-group guided tours of to various 
social and collaborative XR/immersive environments and platforms
- Immersive Learning Project Showcase: WebXR space to assemble a collection of 
virtual artifacts, accessible to attendees throughout the conference
- Workshop: 1- or 2-hour live hands-on session
- Special Session: 30- or 60-minute live interactive session held in world; may 
optionally be linked to one or more papers
- Panel Session: 60-minute live in-world discussion with a self-formed group of 
3-5 panelists (including a lead panelist who serves as a moderator)

Please see the conference website for templates and guidelines.

##### PROGRAM TRACKS #####

Papers and proposals may be submitted to one of 10 program tracks, the first 
nine of which correspond to the iLRN Houses of application, and the tenth of 
which is intended for papers making knowledge contributions to the learning 
sciences, computer science, and/or game studies that are not linked to any 
particular application area:

Track 1. Assessment and Evaluation (A&E)
Track 2. Early Childhood Development & Learning (ECDL)
Track 3. Galleries, Libraries, Archives, & Museums (GLAM)
Track 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
Track 5. K-12 STEM Education
Track 6. Language, Culture, & Heritage (LCH)
Track 7. Medical & Healthcare Education (MHE)
Track 8. Nature & Environmental Sciences (NES)
Track 9. Workforce Development & Industry Training (WDIT)
Track 10. Basic Research and Theory in Immersive Learning (not linked to any 
particular application area)

##### PAPER/PROPOSAL SUBMISSION & REVIEW #####

Papers for the Academic Stream and extended-abstract proposals for the 
Nontraditional Session Stream must be prepared in standard IEEE double-column 
US Letter format using Microsoft Word or LaTeX, and will be accepted only via 
the online submission system, accessible via the conference website (from which 
guidelines and templates are also available).

Proposals for the Practitioner Stream are to be submitted via an online form, 
also accessible from the conference website.

A blind peer-review process will be used to evaluate all submissions.

##### IMPORTANT DATES #####

- Main round submission deadline – all submission types welcome: 2021-01-15
- Notification of review outcomes from main submission round: 2021-04-01
- Late round submission deadline – Work-in-progress papers, practitioner 
presentations, and nontraditional sessions only: 2021-04-08
- Camera-ready papers for proceedings due – Full and short papers: 2021-04-15
- Presenter registration deadline – Full and short papers (also deadline for 
early-bird registration rates): 2021-04-15
- Notification of review outcomes from late submission round: 2021-04-19
- Camera-ready work-in-progress papers and nontraditional session extended 
abstracts for proceedings due; final practitioner abstracts for conference 
program due: 2021-05-03
- Presenter registration deadline – Work-in-progress papers, practitioner 
presentations, and nontraditional sessions: 2021-05-03
- Deadline for uploading presentation materials (videos, slides for oral 
presentations, posters for poster presentations): 2021-05-10
- Conference opening: 2021-05-17
- Conference closing: 2021-06-10

*Full and short papers can only be submitted in the main round.

##### PUBLICATION & INDEXING #####

All accepted and registered papers in the Academic Stream that are presented at 
iLRN 2021 and all extended abstracts describing the Nontraditional Sessions 
presented at the conference will be published in the conference proceedings and 
submitted to the IEEE Xplore® digital library.

Content loaded into Xplore is made available by IEEE to its abstracting and 
indexing partners, including Elsevier (Scopus, EiCompendex), Clarivate 
Analytics (CPCI--part of Web of Science) and others, for potential inclusion in 
their respective databases. In addition, the authors of selected papers may be 
invited to submit revised and expanded versions of their papers for possible 
publication in the IEEE Transactions on Learning Technologies (2019 JCR Impact 
Factor: 2.714), the Journal of Universal Computer Science (2019 JCR Impact 
Factor: 0.91), or another Scopus and/or Web of Science-indexed journal, subject 
to the relevant journal’s regular editorial and peer-review policies and 
procedures.

##### CONTACT #####

Inquiries regarding the iLRN 2020 conference should be directed to the 
Conference Secretariat at confere...@immersivelrn.org.

General inquiries about iLRN may be sent to i...@immersivelrn.org.



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