On 08/03/2011 11:44 PM, Marek Olšák wrote:
That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.

NOTE: This is a candidate for the 7.11 branch.
---
  src/mesa/vbo/vbo_exec_array.c |    4 +---
  1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b908d5a..32ce0e4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
        if (0)
           _mesa_print_arrays(ctx);

-#ifdef DEBUG
        /* 'end' was out of bounds, but now let's check the actual array
         * indexes to see if any of them are out of bounds.
         */
-      {
+      if (0) {
           GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
                                               
ctx->Array.ElementArrayBufferObj);
           if (max>= ctx->Array.ArrayObj->_MaxElement) {
@@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
            * upper bound wrong.
            */
        }
-#endif

        /* Set 'end' to the max possible legal value */
        assert(ctx->Array.ArrayObj->_MaxElement>= 1);

Reviewed-by: Brian Paul <bri...@vmware.com>
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