Am 10.08.2011 08:50, schrieb Marek Olšák:

> 
> The problem is there is no adoption of S2TC in the industry. The
> current state is that Unigine products don't run without full S3TC.
> Neither does the id Tech 4 engine. Most, if not all, D3D games
> consider S3TC a standard. In order to succeed, S2TC must become a
> standard too.

Which would take so much time, it wouldn't make sense - by then all
hardware probably supports BPTC, since it is required by OpenGL 4.2.
AFAIK BPTX most of the time provides better quality than S3TC, and thus
better quality than S2TC.

Philipp
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