It's handled by MapTextureImage() now.
---
 src/mesa/drivers/dri/nouveau/nouveau_texture.c |   14 --------------
 1 files changed, 0 insertions(+), 14 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c 
b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 38b89de..85eac83 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -630,19 +630,6 @@ nouveau_texsubimage_1d(struct gl_context *ctx, GLenum 
target, GLint level,
 }
 
 static void
-nouveau_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
-                    GLenum format, GLenum type, GLvoid *pixels,
-                    struct gl_texture_object *t,
-                    struct gl_texture_image *ti)
-{
-       nouveau_teximage_map(ctx, ti, GL_MAP_READ_BIT,
-                            0, 0, ti->Width, ti->Height);
-       _mesa_get_teximage(ctx, target, level, format, type, pixels,
-                          t, ti);
-       nouveau_teximage_unmap(ctx, ti);
-}
-
-static void
 nouveau_bind_texture(struct gl_context *ctx, GLenum target,
                     struct gl_texture_object *t)
 {
@@ -791,7 +778,6 @@ nouveau_texture_functions_init(struct dd_function_table 
*functions)
        functions->TexSubImage1D = nouveau_texsubimage_1d;
        functions->TexSubImage2D = nouveau_texsubimage_2d;
        functions->TexSubImage3D = nouveau_texsubimage_3d;
-       functions->GetTexImage = nouveau_get_teximage;
        functions->BindTexture = nouveau_bind_texture;
        functions->MapTexture = nouveau_texture_map;
        functions->UnmapTexture = nouveau_texture_unmap;
-- 
1.7.5.4

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