From: Marek Olšák <marek.ol...@amd.com> We won't compile shaders in draw calls, but we will concatenate shader binaries according to states in draw calls, so keep the binaries. --- src/gallium/drivers/radeonsi/si_shader.c | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index de117d9..abc1652 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -3908,14 +3908,9 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader, return r; FREE(shader->binary.config); - FREE(shader->binary.rodata); FREE(shader->binary.global_symbol_offsets); - if (shader->config.scratch_bytes_per_wave == 0) { - FREE(shader->binary.code); - FREE(shader->binary.relocs); - memset(&shader->binary, 0, - offsetof(struct radeon_shader_binary, disasm_string)); - } + shader->binary.config = NULL; + shader->binary.global_symbol_offsets = NULL; return r; } @@ -4228,6 +4223,7 @@ void si_shader_destroy(struct si_shader *shader) r600_resource_reference(&shader->bo, NULL); FREE(shader->binary.code); + FREE(shader->binary.rodata); FREE(shader->binary.relocs); FREE(shader->binary.disasm_string); } -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev