We don't need these for GLSL or ARB, but we need them for SPIR-V --- src/mesa/drivers/dri/i965/brw_shader.cpp | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 6d15c60..4ae403c 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -104,6 +104,11 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) nir_options->lower_ffma = true; nir_options->lower_sub = true; nir_options->lower_fdiv = true; + nir_options->lower_scmp = true; + nir_options->lower_fmod = true; + nir_options->lower_bitfield_insert = true; + nir_options->lower_uadd_carry = true; + nir_options->lower_usub_borrow = true; /* In the vec4 backend, our dpN instruction replicates its result to all * the components of a vec4. We would like NIR to give us replicated fdot -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev