We don't need these for GLSL or ARB, but we need them for SPIR-V
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6d15c60..4ae403c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -104,6 +104,11 @@ brw_compiler_create(void *mem_ctx, const struct 
brw_device_info *devinfo)
    nir_options->lower_ffma = true;
    nir_options->lower_sub = true;
    nir_options->lower_fdiv = true;
+   nir_options->lower_scmp = true;
+   nir_options->lower_fmod = true;
+   nir_options->lower_bitfield_insert = true;
+   nir_options->lower_uadd_carry = true;
+   nir_options->lower_usub_borrow = true;
 
    /* In the vec4 backend, our dpN instruction replicates its result to all
     * the components of a vec4.  We would like NIR to give us replicated fdot
-- 
2.5.0.400.gff86faf

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to