Patches 1, 2 & 4 are

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

On 19.01.2016 20:20, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

---
  src/gallium/drivers/radeonsi/si_state.c | 21 +++++++++++++++++++--
  1 file changed, 19 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index f005461..ca32f5c 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3742,8 +3742,25 @@ static void si_init_config(struct si_context *sctx)
                si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, 0);
                si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES, 
S_00B31C_CU_EN(0xffff));
                si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, 
S_00B21C_CU_EN(0xffff));
-               si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, 
S_00B118_CU_EN(0xffff));
-               si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, 
S_00B11C_LIMIT(0));
+
+               if (sscreen->b.info.num_good_compute_units /
+                   (sscreen->b.info.max_se * sscreen->b.info.max_sh_per_se) <= 
4) {
+                       /* Too few available compute units per SH. Disallowing
+                        * VS to run on CU0 could hurt us more than late VS
+                        * allocation would help.
+                        *
+                        * LATE_ALLOC_VS = 2 is the highest safe number.
+                        */
+                       si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, 
S_00B118_CU_EN(0xffff));
+                       si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, 
S_00B11C_LIMIT(2));
+               } else {
+                       /* Set LATE_ALLOC_VS == 31. It should be less than
+                        * the number of scratch waves. VS can't run on CU0.
+                        */
+                       si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, 
S_00B118_CU_EN(0xfffe));
+                       si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, 
S_00B11C_LIMIT(31));
+               }
+
                si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS, 
S_00B01C_CU_EN(0xffff));
        }


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