Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

On 19.01.2016 20:39, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

We always get per-sample input position.
---
  src/gallium/drivers/radeonsi/si_shader.c | 15 +++++++++++++--
  1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 5c536f8..d788c41 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1119,9 +1119,20 @@ static void declare_system_value(
                value = get_sample_id(radeon_bld);
                break;

-       case TGSI_SEMANTIC_SAMPLEPOS:
-               value = load_sample_position(radeon_bld, 
get_sample_id(radeon_bld));
+       case TGSI_SEMANTIC_SAMPLEPOS: {
+               LLVMValueRef pos[4] = {
+                       LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_X_FLOAT),
+                       LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_Y_FLOAT),
+                       lp_build_const_float(gallivm, 0),
+                       lp_build_const_float(gallivm, 0)
+               };
+               pos[0] = lp_build_emit_llvm_unary(&radeon_bld->soa.bld_base,
+                                                 TGSI_OPCODE_FRC, pos[0]);
+               pos[1] = lp_build_emit_llvm_unary(&radeon_bld->soa.bld_base,
+                                                 TGSI_OPCODE_FRC, pos[1]);
+               value = lp_build_gather_values(gallivm, pos, 4);
                break;
+       }

        case TGSI_SEMANTIC_SAMPLEMASK:
                /* Smoothing isn't MSAA in GL, but it's MSAA in hardware.

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