Wow... did you actually run into that crash?

On 20.01.2016 20:14, Jeremy Huddleston Sequoia wrote:
Signed-off-by: Jeremy Huddleston Sequoia <jerem...@apple.com>
---
  src/mesa/main/shaderapi.c | 12 +++++++++++-
  1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a988f41..75fc17c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1374,10 +1374,20 @@ _mesa_DetachShader(GLuint program, GLuint shader)

  void GLAPIENTRY
  _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
-                            GLsizei * count, GLhandleARB * obj)
+                            GLsizei * count, GLhandleARB * objARB)
  {
+   int i;
+   GLuint *obj = calloc(maxCount, sizeof(GLuint));
+   assert(obj);
+

Is there a precedent for using assert in this way? It feels wrong to me, better set GL_OUT_OF_MEMORY.

     GET_CURRENT_CONTEXT(ctx);
     get_attached_shaders(ctx, container, maxCount, count, obj);
+
+   for (i=0 ; i < *count; i++) {
+      objARB[i] = (GLhandleARB)obj[i];

Since this can only ever be a widening of the type, you don't really need the cast here.

Nicolai

+   }
+
+   free(obj);
  }



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