On Wed, Apr 20, 2016 at 5:47 PM, Marek Olšák <mar...@gmail.com> wrote: > Hi, > > This moves all private shader resources to the RW buffer bindings, including > all driver constant buffers, and the poly stipple image (which is converted > into a constant buffer). > > RW buffer descriptors are made global, not per shader stage, so all shaders > receive the same pointer. > > Finally, all shader resource binding masks are shortened to 32 bits. > > Please review.
Except for patch 2, which I've commented on, the series is Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> - Bas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev