Am 14.07.2016 um 15:25 schrieb Rob Conde:
> Hello,
> 
>    It occurred to me that the llvmpipe might be a good basis for a GLSL
> debugger. Has anyone thought about this and how it might be approached?
> 
> 
> Rob Conde

I'm not entirely sure what exactly you want to debug, but if you just
want to know what happens inside a shader softpipe is MUCH easier to
follow with the interpreted shaders. Maybe llvmpipe is easier (at least
for some things) than real hardware but investigating the jitted
assembly is not that easy.

Roland

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