Mark Thompson wrote:
On 26/01/17 18:26, Andy Furniss wrote:
Tested with ffmpeg and gst-vaapi. Without this bits per
frame is set way too low.

Signed-off-by: Andy Furniss <adf.li...@gmail.com>
---
  src/gallium/state_trackers/va/picture.c | 32 ++++++++++++++++++++++++--------
  1 file changed, 24 insertions(+), 8 deletions(-)

diff --git a/src/gallium/state_trackers/va/picture.c 
b/src/gallium/state_trackers/va/picture.c
index 82584ea..a024437 100644
--- a/src/gallium/state_trackers/va/picture.c
+++ b/src/gallium/state_trackers/va/picture.c
@@ -119,14 +119,30 @@ getEncParamPreset(vlVaContext *context)
     context->desc.h264enc.rate_ctrl.fill_data_enable = 1;
     context->desc.h264enc.rate_ctrl.enforce_hrd = 1;
     context->desc.h264enc.enable_vui = false;
-   if (context->desc.h264enc.rate_ctrl.frame_rate_num == 0)
-      context->desc.h264enc.rate_ctrl.frame_rate_num = 30;
-   context->desc.h264enc.rate_ctrl.target_bits_picture =
-      context->desc.h264enc.rate_ctrl.target_bitrate / 
context->desc.h264enc.rate_ctrl.frame_rate_num;
-   context->desc.h264enc.rate_ctrl.peak_bits_picture_integer =
-      context->desc.h264enc.rate_ctrl.peak_bitrate / 
context->desc.h264enc.rate_ctrl.frame_rate_num;
-   context->desc.h264enc.rate_ctrl.peak_bits_picture_fraction = 0;
+   if (context->desc.h264enc.rate_ctrl.frame_rate_num == 0 ||
+       context->desc.h264enc.rate_ctrl.frame_rate_den == 0) {
+         context->desc.h264enc.rate_ctrl.frame_rate_num = 30;
+         context->desc.h264enc.rate_ctrl.frame_rate_den = 1;
+   }
+   if (context->desc.h264enc.rate_ctrl.frame_rate_den > 1) {
+      context->desc.h264enc.rate_ctrl.target_bits_picture =
+         context->desc.h264enc.rate_ctrl.target_bitrate /
+         (context->desc.h264enc.rate_ctrl.frame_rate_num /
+         context->desc.h264enc.rate_ctrl.frame_rate_den + 1);

This is still doing more rounding than necessary?  (Consider 0.5fps as 1/2, 
say.)  Don't you want:

Hmm, sub 1 fps is going to be treated as 1 fps with my code but -


context->desc.h264enc.rate_ctrl.target_bits_picture =
     (context->desc.h264enc.rate_ctrl.target_bitrate *
      context->desc.h264enc.rate_ctrl.frame_rate_den) /
     context->desc.h264enc.rate_ctrl.frame_rate_num;

(And no need for any extra +1 or conditional, because you've already made sure 
that neither of them are zero.)

This will overflow, with high bitrate plus ntsc denom = 1001

Could use floats I guess like I did here.

https://cgit.freedesktop.org/mesa/mesa/commit/?id=a5993022275c20061ac025d9adc26c5f9d02afee

I don't know what the preference is between float and int.

+      context->desc.h264enc.rate_ctrl.peak_bits_picture_integer =
+         context->desc.h264enc.rate_ctrl.peak_bitrate /
+         (context->desc.h264enc.rate_ctrl.frame_rate_num /
+         context->desc.h264enc.rate_ctrl.frame_rate_den + 1);

Similarly this one.

+   } else {
+      context->desc.h264enc.rate_ctrl.target_bits_picture =
+         context->desc.h264enc.rate_ctrl.target_bitrate /
+         context->desc.h264enc.rate_ctrl.frame_rate_num;
+      context->desc.h264enc.rate_ctrl.peak_bits_picture_integer =
+         context->desc.h264enc.rate_ctrl.peak_bitrate /
+         context->desc.h264enc.rate_ctrl.frame_rate_num;
+   }

Doing that would also avoid needing the if at all.


+   context->desc.h264enc.rate_ctrl.peak_bits_picture_fraction = 0;
     context->desc.h264enc.ref_pic_mode = 0x00000201;
  }

@@ -362,7 +378,7 @@ handleVAEncSequenceParameterBufferType(vlVaDriver *drv, 
vlVaContext *context, vl
        context->gop_coeff = VL_VA_ENC_GOP_COEFF;
     context->desc.h264enc.gop_size = h264->intra_idr_period * 
context->gop_coeff;
     context->desc.h264enc.rate_ctrl.frame_rate_num = h264->time_scale / 2;
-   context->desc.h264enc.rate_ctrl.frame_rate_den = 1;
+   context->desc.h264enc.rate_ctrl.frame_rate_den = h264->num_units_in_tick;
     return VA_STATUS_SUCCESS;
  }

Otherwise LGTM :)

Thanks.


Thanks,

- Mark


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