On Tue, 22 Nov 2011 13:47:27 -0800, "Ian Romanick" <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Page 77 (page 91 of the PDF) says about glGetActiveAttrib: > > "The returned attribute name can be the name of a generic > attribute or a conventional attribute (which begin with the prefix > "gl_", see the OpenGL Shading Language specification for a > complete list)." > > Page 261 (page 275 of the PDF) says about glGetProgramiv: > > "If pname is ACTIVE_ATTRIBUTES, the number of active attributes in > program is returned." > > It doesn't say anything about built-in vs. user-defined attributes. > From the language around glGetActiveAttrib and the lack of an > exclusion of built-in attributes, which exists other places (e.g., > around glBindAttribLocation), we can infer that GL_ACTIVE_ATTRIBUTES > should include the active attribute count. It should also be included > in the values returned by glGetActiveAttrib. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43138
Reviewed-by: Eric Anholt <e...@anholt.net>
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