On Monday, 2017-06-12 09:39:15 +0300, Tapani Pälli wrote:
> Hi Eric;
> 
> EGL_KHR_swap_buffers_with_damage is implemented by Android's EGL wrapper
> library so these tests are passing already, no implementation required in
> Mesa side.

Right, I keep forgetting that android intercepts some stuff and lets the
rest through to mesa.
So 2/2 is unnecessary, but should we still land 1/2?

At worst, it's an unnecessary call to a `return false` function, and at
best it sets the correct damage before swapping.

There's an alternative "worst", which would be a platform on which
swap_buffers_with_damage != set_damage_region + swap_buffers,
but on such a platform the fallback shouldn't be used anyway, so using
it would be the bug.

What do you think?
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