On 11/08/17 17:45, Tapani Pälli wrote:
This makes development/changes to program resource code more safe.
Patch also makes helper functions static.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/shader_query.cpp | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index f2bdcaa..d1fc5e9 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -49,8 +49,9 @@ program_resource_location(struct gl_program_resource *res,
   * Warning! this is not type safe so be *very* careful when using these.
   */
  #define DECL_RESOURCE_FUNC(name, type) \
-const type * RESOURCE_ ## name (gl_program_resource *res) { \
+static const type * RESOURCE_ ## name (gl_program_resource *res) { \
     assert(res->Data); \
+   assert(res->TypeSize == sizeof(type));\

I'm not really a fan of adding members and passing them around just for the sake of debug builds.

What exactly is the problem you are running into? Can it be solved by using the existing members?

Could you just do this instead?

#define DECL_RESOURCE_FUNC(name, type, data_type) \
const type * RESOURCE_ ## name (gl_program_resource *res) { \
   assert(res->Type == type); \
   assert(res->Data); \
   return (type *) res->Data; \
}

DECL_RESOURCE_FUNC(ATC, GL_ATOMIC_COUNTER_BUFFER,
                   gl_active_atomic_buffer);



     return (type *) res->Data; \
  }
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