On 17/08/17 10:35, Eduardo Lima Mitev wrote:
> On 08/15/2017 10:56 PM, Jason Ekstrand wrote:
>> On Thu, Jul 13, 2017 at 7:35 AM, Alejandro Piñeiro <apinhe...@igalia.com
>> <mailto:apinhe...@igalia.com>> wrote:
>>
>>     From: Eduardo Lima Mitev <el...@igalia.com <mailto:el...@igalia.com>>
>>
>>     Adds new INT16, UINT16 and HALF FLOAT base types.
>>
>>     The corresponding GL types for half floats were reused from the
>>     AMD_gpu_shader_half_float extension. The int16 and uint16 types come
>>     from
>>     NV_gpu_shader_5 extension.
>>
>>     This adds the builtins and the lexer support.
>>
>>     To avoid a bunch of warnings due to cases not handled in switch, the
>>     new types have been added to quite a few places using same behavior as
>>     their 32-bit counterparts, except for a few trivial cases where they are
>>     already handled properly. Subsequent patches in this set will provide
>>     correct 16-bit implementations when needed.
>>
>>     Signed-off-by: Jose Maria Casanova Crespo <jmcasan...@igalia.com
>>     <mailto:jmcasan...@igalia.com>>
>>     Signed-off-by: Eduardo Lima <el...@igalia.com <mailto:el...@igalia.com>>
>>     Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com
>>     <mailto:apinhe...@igalia.com>>
>>     ---
>>      src/compiler/builtin_type_macros.h              | 26 +++++++
>>      src/compiler/glsl/ast_to_hir.cpp                |  3 +
>>      src/compiler/glsl/builtin_types.cpp             |  1 +
>>      src/compiler/glsl/ir_clone.cpp                  |  3 +
>>      src/compiler/glsl/link_uniform_initializers.cpp |  3 +
>>      src/compiler/glsl/lower_buffer_access.cpp       | 16 ++++-
>>      src/compiler/glsl_types.cpp                     | 93
>>     ++++++++++++++++++++++++-
>>      src/compiler/glsl_types.h                       | 10 ++-
>>      src/mesa/program/ir_to_mesa.cpp                 |  6 ++
>>      9 files changed, 155 insertions(+), 6 deletions(-)
>>
>>     diff --git a/src/compiler/builtin_type_macros.h
>>     b/src/compiler/builtin_type_macros.h
>>     index a275617..52bae13 100644
>>     --- a/src/compiler/builtin_type_macros.h
>>     +++ b/src/compiler/builtin_type_macros.h
>>     @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4,
>>     GLSL_TYPE_FLOAT, 4, 3)
>>      DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
>>      DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>>
>>     +DECL_TYPE(float16_t, GL_HALF_FLOAT, GLSL_TYPE_HALF_FLOAT, 1, 1)
>>     +DECL_TYPE(f16vec2,   GL_FLOAT16_VEC2_NV,   GLSL_TYPE_HALF_FLOAT, 2, 1)
>>     +DECL_TYPE(f16vec3,   GL_FLOAT16_VEC3_NV,   GLSL_TYPE_HALF_FLOAT, 3, 1)
>>     +DECL_TYPE(f16vec4,   GL_FLOAT16_VEC4_NV,   GLSL_TYPE_HALF_FLOAT, 4, 1)
>>     +
>>     +DECL_TYPE(f16mat2,   GL_FLOAT16_MAT2_AMD,   GLSL_TYPE_HALF_FLOAT, 2, 2)
>>     +DECL_TYPE(f16mat3,   GL_FLOAT16_MAT3_AMD,   GLSL_TYPE_HALF_FLOAT, 3, 3)
>>     +DECL_TYPE(f16mat4,   GL_FLOAT16_MAT4_AMD,   GLSL_TYPE_HALF_FLOAT, 4, 4)
>>     +
>>     +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_HALF_FLOAT, 3, 2)
>>     +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_HALF_FLOAT, 4, 2)
>>     +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_HALF_FLOAT, 2, 3)
>>     +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_HALF_FLOAT, 4, 3)
>>     +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_HALF_FLOAT, 2, 4)
>>     +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_HALF_FLOAT, 3, 4)
>>     +
>>      DECL_TYPE(double,  GL_DOUBLE,        GLSL_TYPE_DOUBLE, 1, 1)
>>      DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
>>      DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
>>     @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2,  GL_UNSIGNED_INT64_VEC2_ARB,
>>     GLSL_TYPE_UINT64, 2, 1)
>>      DECL_TYPE(u64vec3,  GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1)
>>      DECL_TYPE(u64vec4,  GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1)
>>
>>     +DECL_TYPE(int16_t,  GL_INT16_NV,      GLSL_TYPE_INT16, 1, 1)
>>     +DECL_TYPE(i16vec2,  GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1)
>>     +DECL_TYPE(i16vec3,  GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1)
>>     +DECL_TYPE(i16vec4,  GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1)
>>     +
>>     +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV,      GLSL_TYPE_UINT16, 1, 1)
>>     +DECL_TYPE(u16vec2,  GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1)
>>     +DECL_TYPE(u16vec3,  GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1)
>>     +DECL_TYPE(u16vec4,  GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1)
>>     +
>>      DECL_TYPE(sampler,           GL_SAMPLER_1D,                 
>>      GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
>>      DECL_TYPE(sampler1D,         GL_SAMPLER_1D,                 
>>      GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
>>      DECL_TYPE(sampler2D,         GL_SAMPLER_2D,                 
>>      GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
>>     diff --git a/src/compiler/glsl/ast_to_hir.cpp
>>     b/src/compiler/glsl/ast_to_hir.cpp
>>     index c338ad7..4f6a324 100644
>>     --- a/src/compiler/glsl/ast_to_hir.cpp
>>     +++ b/src/compiler/glsl/ast_to_hir.cpp
>>     @@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation,
>>     ir_rvalue *op0, ir_rvalue *op1)
>>
>>         switch (op0->type->base_type) {
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>
>>
>> How would you feel about calling this FLOAT16?  That's more consistent
>> with the integer enums though it is a bit different than double.  In
>> general, I'm a fan of base+bits naming.
>>
> I don't have a strong preference here. I chose HALF_FLOAT because that's
> how the GL(ES) specs refer to the type. I'm fine with FLOAT16, but I
> would like to hear more opinions since it will imply updating quite a
> few patches in this series.
>
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>         case GLSL_TYPE_BOOL:
>>         case GLSL_TYPE_DOUBLE:
>>         case GLSL_TYPE_UINT64:
>>         case GLSL_TYPE_INT64:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>            return new(mem_ctx) ir_expression(operation, op0, op1);
>>
>>         case GLSL_TYPE_ARRAY: {
>>     diff --git a/src/compiler/glsl/builtin_types.cpp
>>     b/src/compiler/glsl/builtin_types.cpp
>>     index cae972b..4071e31 100644
>>     --- a/src/compiler/glsl/builtin_types.cpp
>>     +++ b/src/compiler/glsl/builtin_types.cpp
>>     @@ -144,6 +144,7 @@ static const struct builtin_type_versions {
>>         T(uvec3,                           130, 300)
>>         T(uvec4,                           130, 300)
>>         T(float,                           110, 100)
>>     +   T(float16_t,                       330, 300)
>>
>>
>> I don't think float16_t is a builtin type in any version.
>>
> True, this is old boilerplate I somehow forgot to erase.

Slightly correcting Eduardo, as we mention on the commit message, we
took most of the naming from existing extensions, even if they are
AMD/NV ones. So the keyword float16_t appears in this extension:

https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_half_float.txt

And for example, as glslangValidator supports this AMD extension, I can
write glsl shaders using float16_t, and then use glslangValidator to get
a SPIRV shader using a 16 bit float.


>
>>         T(vec2,                            110, 100)
>>         T(vec3,                            110, 100)
>>         T(vec4,                            110, 100)
>>     diff --git a/src/compiler/glsl/ir_clone.cpp
>>     b/src/compiler/glsl/ir_clone.cpp
>>     index a64c7af..54421a3 100644
>>     --- a/src/compiler/glsl/ir_clone.cpp
>>     +++ b/src/compiler/glsl/ir_clone.cpp
>>     @@ -335,10 +335,13 @@ ir_constant::clone(void *mem_ctx, struct
>>     hash_table *ht) const
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_DOUBLE:
>>         case GLSL_TYPE_BOOL:
>>         case GLSL_TYPE_UINT64:
>>         case GLSL_TYPE_INT64:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_SAMPLER:
>>         case GLSL_TYPE_IMAGE:
>>            return new(mem_ctx) ir_constant(this->type, &this->value);
>>     diff --git a/src/compiler/glsl/link_uniform_initializers.cpp
>>     b/src/compiler/glsl/link_uniform_initializers.cpp
>>     index e7f9c9d..448e31c 100644
>>     --- a/src/compiler/glsl/link_uniform_initializers.cpp
>>     +++ b/src/compiler/glsl/link_uniform_initializers.cpp
>>     @@ -54,13 +54,16 @@ copy_constant_to_storage(union gl_constant_value
>>     *storage,
>>         for (unsigned int i = 0; i < elements; i++) {
>>            switch (base_type) {
>>            case GLSL_TYPE_UINT:
>>     +      case GLSL_TYPE_UINT16:
>>               storage[i].u = val->value.u[i];
>>               break;
>>            case GLSL_TYPE_INT:
>>     +      case GLSL_TYPE_INT16:
>>            case GLSL_TYPE_SAMPLER:
>>               storage[i].i = val->value.i[i];
>>               break;
>>            case GLSL_TYPE_FLOAT:
>>     +      case GLSL_TYPE_HALF_FLOAT:
>>
>>
>> This doesn't look right.  I think it's better to just let these hit the
>> unreachable().
>>  
>>
> Right, fixed locally.
>
> At the beginning I considered adding all the new base types to the
> default/unhandled case of the switches, then add correct implementations
> incrementally. But because there are many switches and the correct
> implementation of some of them were trivial, we decided to handle most
> of them already in this patch.
>
> It would be a bit of pain to revert that decision now, but if that will
> really help reviewing this rather long patch, we can consider doing that
> for its V2.
>  >               storage[i].f = val->value.f[i];
>>               break;
>>            case GLSL_TYPE_DOUBLE:
>>     diff --git a/src/compiler/glsl/lower_buffer_access.cpp
>>     b/src/compiler/glsl/lower_buffer_access.cpp
>>     index 24a96e2..51a540c 100644
>>     --- a/src/compiler/glsl/lower_buffer_access.cpp
>>     +++ b/src/compiler/glsl/lower_buffer_access.cpp
>>     @@ -199,8 +199,20 @@ lower_buffer_access::emit_access(void *mem_ctx,
>>            else
>>               matrix_stride = glsl_align(matrix_columns * N, 16);
>>
>>     -      const glsl_type *deref_type = deref->type->is_float() ?
>>     -         glsl_type::float_type : glsl_type::double_type;
>>     +      const glsl_type *deref_type;
>>     +      switch (deref->type->base_type) {
>>     +      case GLSL_TYPE_FLOAT:
>>     +         deref_type = glsl_type::float_type;
>>     +         break;
>>     +      case GLSL_TYPE_HALF_FLOAT:
>>     +         deref_type = glsl_type::float16_t_type;
>>     +         break;
>>     +      case GLSL_TYPE_DOUBLE:
>>     +         deref_type = glsl_type::double_type;
>>     +         break;
>>     +      default:
>>     +         assert(!"Invalid type");
>>
>>
>> Why not just make this deref->type->get_scalar_type() or get_base_type()?
>>
> Yes, get_scalar_type() it is. Fixed.
>
>>     +      }
>>
>>            for (unsigned i = 0; i < deref->type->vector_elements; i++) {
>>               ir_rvalue *chan_offset =
>>     diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>>     index 188b72f..8af0e25 100644
>>     --- a/src/compiler/glsl_types.cpp
>>     +++ b/src/compiler/glsl_types.cpp
>>     @@ -355,10 +355,16 @@ const glsl_type *glsl_type::get_base_type() const
>>         switch (base_type) {
>>         case GLSL_TYPE_UINT:
>>            return uint_type;
>>     +   case GLSL_TYPE_UINT16:
>>     +      return uint16_t_type;
>>         case GLSL_TYPE_INT:
>>            return int_type;
>>     +   case GLSL_TYPE_INT16:
>>     +      return int16_t_type;
>>         case GLSL_TYPE_FLOAT:
>>            return float_type;
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>     +      return float16_t_type;
>>         case GLSL_TYPE_DOUBLE:
>>            return double_type;
>>         case GLSL_TYPE_BOOL:
>>     @@ -385,10 +391,16 @@ const glsl_type *glsl_type::get_scalar_type()
>>     const
>>         switch (type->base_type) {
>>         case GLSL_TYPE_UINT:
>>            return uint_type;
>>     +   case GLSL_TYPE_UINT16:
>>     +      return uint16_t_type;
>>         case GLSL_TYPE_INT:
>>            return int_type;
>>     +   case GLSL_TYPE_INT16:
>>     +      return int16_t_type;
>>         case GLSL_TYPE_FLOAT:
>>            return float_type;
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>     +      return float16_t_type;
>>         case GLSL_TYPE_DOUBLE:
>>            return double_type;
>>         case GLSL_TYPE_BOOL:
>>     @@ -499,6 +511,18 @@ glsl_type::vec(unsigned components)
>>      }
>>
>>      const glsl_type *
>>     +glsl_type::f16vec(unsigned components)
>>     +{
>>     +   if (components == 0 || components > 4)
>>     +      return error_type;
>>     +
>>     +   static const glsl_type *const ts[] = {
>>     +      float16_t_type, f16vec2_type, f16vec3_type, f16vec4_type
>>     +   };
>>     +   return ts[components - 1];
>>     +}
>>     +
>>     +const glsl_type *
>>      glsl_type::dvec(unsigned components)
>>      {
>>         if (components == 0 || components > 4)
>>     @@ -575,6 +599,31 @@ glsl_type::u64vec(unsigned components)
>>      }
>>
>>      const glsl_type *
>>     +glsl_type::i16vec(unsigned components)
>>     +{
>>     +   if (components == 0 || components > 4)
>>     +      return error_type;
>>     +
>>     +   static const glsl_type *const ts[] = {
>>     +      int16_t_type, i16vec2_type, i16vec3_type, i16vec4_type
>>     +   };
>>     +   return ts[components - 1];
>>     +}
>>     +
>>     +
>>     +const glsl_type *
>>     +glsl_type::u16vec(unsigned components)
>>     +{
>>     +   if (components == 0 || components > 4)
>>     +      return error_type;
>>     +
>>     +   static const glsl_type *const ts[] = {
>>     +      uint16_t_type, u16vec2_type, u16vec3_type, u16vec4_type
>>     +   };
>>     +   return ts[components - 1];
>>     +}
>>     +
>>     +const glsl_type *
>>      glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned
>>     columns)
>>      {
>>         if (base_type == GLSL_TYPE_VOID)
>>     @@ -593,6 +642,8 @@ glsl_type::get_instance(unsigned base_type,
>>     unsigned rows, unsigned columns)
>>               return ivec(rows);
>>            case GLSL_TYPE_FLOAT:
>>               return vec(rows);
>>     +      case GLSL_TYPE_HALF_FLOAT:
>>     +         return f16vec(rows);
>>            case GLSL_TYPE_DOUBLE:
>>               return dvec(rows);
>>            case GLSL_TYPE_BOOL:
>>     @@ -601,11 +652,17 @@ glsl_type::get_instance(unsigned base_type,
>>     unsigned rows, unsigned columns)
>>               return u64vec(rows);
>>            case GLSL_TYPE_INT64:
>>               return i64vec(rows);
>>     +      case GLSL_TYPE_UINT16:
>>     +         return u16vec(rows);
>>     +      case GLSL_TYPE_INT16:
>>     +         return i16vec(rows);
>>            default:
>>               return error_type;
>>            }
>>         } else {
>>     -      if ((base_type != GLSL_TYPE_FLOAT && base_type !=
>>     GLSL_TYPE_DOUBLE) || (rows == 1))
>>     +      if ((base_type != GLSL_TYPE_FLOAT &&
>>     +           base_type != GLSL_TYPE_DOUBLE &&
>>     +           base_type != GLSL_TYPE_HALF_FLOAT) || (rows == 1))
>>               return error_type;
>>
>>            /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the
>>     following
>>     @@ -619,7 +676,8 @@ glsl_type::get_instance(unsigned base_type,
>>     unsigned rows, unsigned columns)
>>             */
>>      #define IDX(c,r) (((c-1)*3) + (r-1))
>>
>>     -      if (base_type == GLSL_TYPE_DOUBLE) {
>>     +      switch (base_type) {
>>     +      case GLSL_TYPE_DOUBLE: {
>>               switch (IDX(columns, rows)) {
>>               case IDX(2,2): return dmat2_type;
>>               case IDX(2,3): return dmat2x3_type;
>>     @@ -632,7 +690,8 @@ glsl_type::get_instance(unsigned base_type,
>>     unsigned rows, unsigned columns)
>>               case IDX(4,4): return dmat4_type;
>>               default: return error_type;
>>               }
>>     -      } else {
>>     +      }
>>     +      case GLSL_TYPE_FLOAT: {
>>               switch (IDX(columns, rows)) {
>>               case IDX(2,2): return mat2_type;
>>               case IDX(2,3): return mat2x3_type;
>>     @@ -646,6 +705,22 @@ glsl_type::get_instance(unsigned base_type,
>>     unsigned rows, unsigned columns)
>>               default: return error_type;
>>               }
>>            }
>>     +      case GLSL_TYPE_HALF_FLOAT: {
>>     +         switch (IDX(columns, rows)) {
>>     +         case IDX(2,2): return f16mat2_type;
>>     +         case IDX(2,3): return f16mat2x3_type;
>>     +         case IDX(2,4): return f16mat2x4_type;
>>     +         case IDX(3,2): return f16mat3x2_type;
>>     +         case IDX(3,3): return f16mat3_type;
>>     +         case IDX(3,4): return f16mat3x4_type;
>>     +         case IDX(4,2): return f16mat4x2_type;
>>     +         case IDX(4,3): return f16mat4x3_type;
>>     +         case IDX(4,4): return f16mat4_type;
>>     +         default: return error_type;
>>     +         }
>>     +      }
>>     +      default: return error_type;
>>     +      }
>>         }
>>
>>         assert(!"Should not get here.");
>>     @@ -1282,7 +1357,10 @@ glsl_type::component_slots() const
>>         switch (this->base_type) {
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_BOOL:
>>            return this->components();
>>
>>     @@ -1371,7 +1449,10 @@ glsl_type::uniform_locations() const
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_DOUBLE:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_UINT64:
>>         case GLSL_TYPE_INT64:
>>         case GLSL_TYPE_BOOL:
>>     @@ -1401,8 +1482,11 @@ glsl_type::varying_count() const
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_DOUBLE:
>>         case GLSL_TYPE_BOOL:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_UINT64:
>>         case GLSL_TYPE_INT64:
>>            return 1;
>>     @@ -1974,7 +2058,10 @@ glsl_type::count_attribute_slots(bool
>>     is_vertex_input) const
>>         switch (this->base_type) {
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_BOOL:
>>         case GLSL_TYPE_SAMPLER:
>>         case GLSL_TYPE_IMAGE:
>>     diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
>>     index 2857dc9..8ebf2f4 100644
>>     --- a/src/compiler/glsl_types.h
>>     +++ b/src/compiler/glsl_types.h
>>     @@ -52,7 +52,10 @@ enum glsl_base_type {
>>         GLSL_TYPE_UINT = 0,
>>         GLSL_TYPE_INT,
>>         GLSL_TYPE_FLOAT,
>>     +   GLSL_TYPE_HALF_FLOAT,
>>         GLSL_TYPE_DOUBLE,
>>     +   GLSL_TYPE_UINT16,
>>     +   GLSL_TYPE_INT16,
>>         GLSL_TYPE_UINT64,
>>         GLSL_TYPE_INT64,
>>         GLSL_TYPE_BOOL,
>>     @@ -237,12 +240,15 @@ struct glsl_type {
>>          * @{
>>          */
>>         static const glsl_type *vec(unsigned components);
>>     +   static const glsl_type *f16vec(unsigned components);
>>         static const glsl_type *dvec(unsigned components);
>>         static const glsl_type *ivec(unsigned components);
>>         static const glsl_type *uvec(unsigned components);
>>         static const glsl_type *bvec(unsigned components);
>>         static const glsl_type *i64vec(unsigned components);
>>         static const glsl_type *u64vec(unsigned components);
>>     +   static const glsl_type *i16vec(unsigned components);
>>     +   static const glsl_type *u16vec(unsigned components);
>>         /**@}*/
>>
>>         /**
>>     @@ -472,7 +478,9 @@ struct glsl_type {
>>         bool is_matrix() const
>>         {
>>            /* GLSL only has float matrices. */
>>     -      return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT
>>     || base_type == GLSL_TYPE_DOUBLE);
>>     +      return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT
>>     +                                      || base_type == GLSL_TYPE_DOUBLE
>>     +                                      || base_type ==
>>     GLSL_TYPE_HALF_FLOAT);
>>         }
>>
>>         /**
>>     diff --git a/src/mesa/program/ir_to_mesa.cpp
>>     b/src/mesa/program/ir_to_mesa.cpp
>>     index ac12b59..c92bdbf 100644
>>     --- a/src/mesa/program/ir_to_mesa.cpp
>>     +++ b/src/mesa/program/ir_to_mesa.cpp
>>     @@ -507,7 +507,10 @@ type_size(const struct glsl_type *type)
>>         switch (type->base_type) {
>>         case GLSL_TYPE_UINT:
>>         case GLSL_TYPE_INT:
>>     +   case GLSL_TYPE_UINT16:
>>     +   case GLSL_TYPE_INT16:
>>         case GLSL_TYPE_FLOAT:
>>     +   case GLSL_TYPE_HALF_FLOAT:
>>         case GLSL_TYPE_BOOL:
>>            if (type->is_matrix()) {
>>              return type->matrix_columns;
>>     @@ -2536,6 +2539,7 @@ _mesa_associate_uniform_storage(struct
>>     gl_context *ctx,
>>                     dmul *= 2;
>>                  /* fallthrough */
>>               case GLSL_TYPE_UINT:
>>     +         case GLSL_TYPE_UINT16:
>>                  assert(ctx->Const.NativeIntegers);
>>                  format = uniform_native;
>>                  columns = 1;
>>     @@ -2545,6 +2549,7 @@ _mesa_associate_uniform_storage(struct
>>     gl_context *ctx,
>>                     dmul *= 2;
>>                  /* fallthrough */
>>               case GLSL_TYPE_INT:
>>     +         case GLSL_TYPE_INT16:
>>                  format =
>>                     (ctx->Const.NativeIntegers) ? uniform_native :
>>     uniform_int_float;
>>                  columns = 1;
>>     @@ -2554,6 +2559,7 @@ _mesa_associate_uniform_storage(struct
>>     gl_context *ctx,
>>                     dmul *= 2;
>>                  /* fallthrough */
>>               case GLSL_TYPE_FLOAT:
>>     +         case GLSL_TYPE_HALF_FLOAT:
>>                  format = uniform_native;
>>                  columns = storage->type->matrix_columns;
>>                  break;
>>     --
>>     2.9.3
>>
>>     _______________________________________________
>>     mesa-dev mailing list
>>     mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedesktop.org>
>>     https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>     <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>
>>
>>
>>
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev@lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>


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