On 17/08/17 10:35, Eduardo Lima Mitev wrote: > On 08/15/2017 10:56 PM, Jason Ekstrand wrote: >> On Thu, Jul 13, 2017 at 7:35 AM, Alejandro Piñeiro <apinhe...@igalia.com >> <mailto:apinhe...@igalia.com>> wrote: >> >> From: Eduardo Lima Mitev <el...@igalia.com <mailto:el...@igalia.com>> >> >> Adds new INT16, UINT16 and HALF FLOAT base types. >> >> The corresponding GL types for half floats were reused from the >> AMD_gpu_shader_half_float extension. The int16 and uint16 types come >> from >> NV_gpu_shader_5 extension. >> >> This adds the builtins and the lexer support. >> >> To avoid a bunch of warnings due to cases not handled in switch, the >> new types have been added to quite a few places using same behavior as >> their 32-bit counterparts, except for a few trivial cases where they are >> already handled properly. Subsequent patches in this set will provide >> correct 16-bit implementations when needed. >> >> Signed-off-by: Jose Maria Casanova Crespo <jmcasan...@igalia.com >> <mailto:jmcasan...@igalia.com>> >> Signed-off-by: Eduardo Lima <el...@igalia.com <mailto:el...@igalia.com>> >> Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com >> <mailto:apinhe...@igalia.com>> >> --- >> src/compiler/builtin_type_macros.h | 26 +++++++ >> src/compiler/glsl/ast_to_hir.cpp | 3 + >> src/compiler/glsl/builtin_types.cpp | 1 + >> src/compiler/glsl/ir_clone.cpp | 3 + >> src/compiler/glsl/link_uniform_initializers.cpp | 3 + >> src/compiler/glsl/lower_buffer_access.cpp | 16 ++++- >> src/compiler/glsl_types.cpp | 93 >> ++++++++++++++++++++++++- >> src/compiler/glsl_types.h | 10 ++- >> src/mesa/program/ir_to_mesa.cpp | 6 ++ >> 9 files changed, 155 insertions(+), 6 deletions(-) >> >> diff --git a/src/compiler/builtin_type_macros.h >> b/src/compiler/builtin_type_macros.h >> index a275617..52bae13 100644 >> --- a/src/compiler/builtin_type_macros.h >> +++ b/src/compiler/builtin_type_macros.h >> @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, >> GLSL_TYPE_FLOAT, 4, 3) >> DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) >> DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4) >> >> +DECL_TYPE(float16_t, GL_HALF_FLOAT, GLSL_TYPE_HALF_FLOAT, 1, 1) >> +DECL_TYPE(f16vec2, GL_FLOAT16_VEC2_NV, GLSL_TYPE_HALF_FLOAT, 2, 1) >> +DECL_TYPE(f16vec3, GL_FLOAT16_VEC3_NV, GLSL_TYPE_HALF_FLOAT, 3, 1) >> +DECL_TYPE(f16vec4, GL_FLOAT16_VEC4_NV, GLSL_TYPE_HALF_FLOAT, 4, 1) >> + >> +DECL_TYPE(f16mat2, GL_FLOAT16_MAT2_AMD, GLSL_TYPE_HALF_FLOAT, 2, 2) >> +DECL_TYPE(f16mat3, GL_FLOAT16_MAT3_AMD, GLSL_TYPE_HALF_FLOAT, 3, 3) >> +DECL_TYPE(f16mat4, GL_FLOAT16_MAT4_AMD, GLSL_TYPE_HALF_FLOAT, 4, 4) >> + >> +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_HALF_FLOAT, 3, 2) >> +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_HALF_FLOAT, 4, 2) >> +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_HALF_FLOAT, 2, 3) >> +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_HALF_FLOAT, 4, 3) >> +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_HALF_FLOAT, 2, 4) >> +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_HALF_FLOAT, 3, 4) >> + >> DECL_TYPE(double, GL_DOUBLE, GLSL_TYPE_DOUBLE, 1, 1) >> DECL_TYPE(dvec2, GL_DOUBLE_VEC2, GLSL_TYPE_DOUBLE, 2, 1) >> DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1) >> @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2, GL_UNSIGNED_INT64_VEC2_ARB, >> GLSL_TYPE_UINT64, 2, 1) >> DECL_TYPE(u64vec3, GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1) >> DECL_TYPE(u64vec4, GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1) >> >> +DECL_TYPE(int16_t, GL_INT16_NV, GLSL_TYPE_INT16, 1, 1) >> +DECL_TYPE(i16vec2, GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1) >> +DECL_TYPE(i16vec3, GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1) >> +DECL_TYPE(i16vec4, GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1) >> + >> +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV, GLSL_TYPE_UINT16, 1, 1) >> +DECL_TYPE(u16vec2, GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1) >> +DECL_TYPE(u16vec3, GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1) >> +DECL_TYPE(u16vec4, GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1) >> + >> DECL_TYPE(sampler, GL_SAMPLER_1D, >> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID) >> DECL_TYPE(sampler1D, GL_SAMPLER_1D, >> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) >> DECL_TYPE(sampler2D, GL_SAMPLER_2D, >> GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) >> diff --git a/src/compiler/glsl/ast_to_hir.cpp >> b/src/compiler/glsl/ast_to_hir.cpp >> index c338ad7..4f6a324 100644 >> --- a/src/compiler/glsl/ast_to_hir.cpp >> +++ b/src/compiler/glsl/ast_to_hir.cpp >> @@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation, >> ir_rvalue *op0, ir_rvalue *op1) >> >> switch (op0->type->base_type) { >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> >> >> How would you feel about calling this FLOAT16? That's more consistent >> with the integer enums though it is a bit different than double. In >> general, I'm a fan of base+bits naming. >> > I don't have a strong preference here. I chose HALF_FLOAT because that's > how the GL(ES) specs refer to the type. I'm fine with FLOAT16, but I > would like to hear more opinions since it will imply updating quite a > few patches in this series. > >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> case GLSL_TYPE_BOOL: >> case GLSL_TYPE_DOUBLE: >> case GLSL_TYPE_UINT64: >> case GLSL_TYPE_INT64: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> return new(mem_ctx) ir_expression(operation, op0, op1); >> >> case GLSL_TYPE_ARRAY: { >> diff --git a/src/compiler/glsl/builtin_types.cpp >> b/src/compiler/glsl/builtin_types.cpp >> index cae972b..4071e31 100644 >> --- a/src/compiler/glsl/builtin_types.cpp >> +++ b/src/compiler/glsl/builtin_types.cpp >> @@ -144,6 +144,7 @@ static const struct builtin_type_versions { >> T(uvec3, 130, 300) >> T(uvec4, 130, 300) >> T(float, 110, 100) >> + T(float16_t, 330, 300) >> >> >> I don't think float16_t is a builtin type in any version. >> > True, this is old boilerplate I somehow forgot to erase.
Slightly correcting Eduardo, as we mention on the commit message, we took most of the naming from existing extensions, even if they are AMD/NV ones. So the keyword float16_t appears in this extension: https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_gpu_shader_half_float.txt And for example, as glslangValidator supports this AMD extension, I can write glsl shaders using float16_t, and then use glslangValidator to get a SPIRV shader using a 16 bit float. > >> T(vec2, 110, 100) >> T(vec3, 110, 100) >> T(vec4, 110, 100) >> diff --git a/src/compiler/glsl/ir_clone.cpp >> b/src/compiler/glsl/ir_clone.cpp >> index a64c7af..54421a3 100644 >> --- a/src/compiler/glsl/ir_clone.cpp >> +++ b/src/compiler/glsl/ir_clone.cpp >> @@ -335,10 +335,13 @@ ir_constant::clone(void *mem_ctx, struct >> hash_table *ht) const >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_DOUBLE: >> case GLSL_TYPE_BOOL: >> case GLSL_TYPE_UINT64: >> case GLSL_TYPE_INT64: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_SAMPLER: >> case GLSL_TYPE_IMAGE: >> return new(mem_ctx) ir_constant(this->type, &this->value); >> diff --git a/src/compiler/glsl/link_uniform_initializers.cpp >> b/src/compiler/glsl/link_uniform_initializers.cpp >> index e7f9c9d..448e31c 100644 >> --- a/src/compiler/glsl/link_uniform_initializers.cpp >> +++ b/src/compiler/glsl/link_uniform_initializers.cpp >> @@ -54,13 +54,16 @@ copy_constant_to_storage(union gl_constant_value >> *storage, >> for (unsigned int i = 0; i < elements; i++) { >> switch (base_type) { >> case GLSL_TYPE_UINT: >> + case GLSL_TYPE_UINT16: >> storage[i].u = val->value.u[i]; >> break; >> case GLSL_TYPE_INT: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_SAMPLER: >> storage[i].i = val->value.i[i]; >> break; >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> >> >> This doesn't look right. I think it's better to just let these hit the >> unreachable(). >> >> > Right, fixed locally. > > At the beginning I considered adding all the new base types to the > default/unhandled case of the switches, then add correct implementations > incrementally. But because there are many switches and the correct > implementation of some of them were trivial, we decided to handle most > of them already in this patch. > > It would be a bit of pain to revert that decision now, but if that will > really help reviewing this rather long patch, we can consider doing that > for its V2. > > storage[i].f = val->value.f[i]; >> break; >> case GLSL_TYPE_DOUBLE: >> diff --git a/src/compiler/glsl/lower_buffer_access.cpp >> b/src/compiler/glsl/lower_buffer_access.cpp >> index 24a96e2..51a540c 100644 >> --- a/src/compiler/glsl/lower_buffer_access.cpp >> +++ b/src/compiler/glsl/lower_buffer_access.cpp >> @@ -199,8 +199,20 @@ lower_buffer_access::emit_access(void *mem_ctx, >> else >> matrix_stride = glsl_align(matrix_columns * N, 16); >> >> - const glsl_type *deref_type = deref->type->is_float() ? >> - glsl_type::float_type : glsl_type::double_type; >> + const glsl_type *deref_type; >> + switch (deref->type->base_type) { >> + case GLSL_TYPE_FLOAT: >> + deref_type = glsl_type::float_type; >> + break; >> + case GLSL_TYPE_HALF_FLOAT: >> + deref_type = glsl_type::float16_t_type; >> + break; >> + case GLSL_TYPE_DOUBLE: >> + deref_type = glsl_type::double_type; >> + break; >> + default: >> + assert(!"Invalid type"); >> >> >> Why not just make this deref->type->get_scalar_type() or get_base_type()? >> > Yes, get_scalar_type() it is. Fixed. > >> + } >> >> for (unsigned i = 0; i < deref->type->vector_elements; i++) { >> ir_rvalue *chan_offset = >> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp >> index 188b72f..8af0e25 100644 >> --- a/src/compiler/glsl_types.cpp >> +++ b/src/compiler/glsl_types.cpp >> @@ -355,10 +355,16 @@ const glsl_type *glsl_type::get_base_type() const >> switch (base_type) { >> case GLSL_TYPE_UINT: >> return uint_type; >> + case GLSL_TYPE_UINT16: >> + return uint16_t_type; >> case GLSL_TYPE_INT: >> return int_type; >> + case GLSL_TYPE_INT16: >> + return int16_t_type; >> case GLSL_TYPE_FLOAT: >> return float_type; >> + case GLSL_TYPE_HALF_FLOAT: >> + return float16_t_type; >> case GLSL_TYPE_DOUBLE: >> return double_type; >> case GLSL_TYPE_BOOL: >> @@ -385,10 +391,16 @@ const glsl_type *glsl_type::get_scalar_type() >> const >> switch (type->base_type) { >> case GLSL_TYPE_UINT: >> return uint_type; >> + case GLSL_TYPE_UINT16: >> + return uint16_t_type; >> case GLSL_TYPE_INT: >> return int_type; >> + case GLSL_TYPE_INT16: >> + return int16_t_type; >> case GLSL_TYPE_FLOAT: >> return float_type; >> + case GLSL_TYPE_HALF_FLOAT: >> + return float16_t_type; >> case GLSL_TYPE_DOUBLE: >> return double_type; >> case GLSL_TYPE_BOOL: >> @@ -499,6 +511,18 @@ glsl_type::vec(unsigned components) >> } >> >> const glsl_type * >> +glsl_type::f16vec(unsigned components) >> +{ >> + if (components == 0 || components > 4) >> + return error_type; >> + >> + static const glsl_type *const ts[] = { >> + float16_t_type, f16vec2_type, f16vec3_type, f16vec4_type >> + }; >> + return ts[components - 1]; >> +} >> + >> +const glsl_type * >> glsl_type::dvec(unsigned components) >> { >> if (components == 0 || components > 4) >> @@ -575,6 +599,31 @@ glsl_type::u64vec(unsigned components) >> } >> >> const glsl_type * >> +glsl_type::i16vec(unsigned components) >> +{ >> + if (components == 0 || components > 4) >> + return error_type; >> + >> + static const glsl_type *const ts[] = { >> + int16_t_type, i16vec2_type, i16vec3_type, i16vec4_type >> + }; >> + return ts[components - 1]; >> +} >> + >> + >> +const glsl_type * >> +glsl_type::u16vec(unsigned components) >> +{ >> + if (components == 0 || components > 4) >> + return error_type; >> + >> + static const glsl_type *const ts[] = { >> + uint16_t_type, u16vec2_type, u16vec3_type, u16vec4_type >> + }; >> + return ts[components - 1]; >> +} >> + >> +const glsl_type * >> glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned >> columns) >> { >> if (base_type == GLSL_TYPE_VOID) >> @@ -593,6 +642,8 @@ glsl_type::get_instance(unsigned base_type, >> unsigned rows, unsigned columns) >> return ivec(rows); >> case GLSL_TYPE_FLOAT: >> return vec(rows); >> + case GLSL_TYPE_HALF_FLOAT: >> + return f16vec(rows); >> case GLSL_TYPE_DOUBLE: >> return dvec(rows); >> case GLSL_TYPE_BOOL: >> @@ -601,11 +652,17 @@ glsl_type::get_instance(unsigned base_type, >> unsigned rows, unsigned columns) >> return u64vec(rows); >> case GLSL_TYPE_INT64: >> return i64vec(rows); >> + case GLSL_TYPE_UINT16: >> + return u16vec(rows); >> + case GLSL_TYPE_INT16: >> + return i16vec(rows); >> default: >> return error_type; >> } >> } else { >> - if ((base_type != GLSL_TYPE_FLOAT && base_type != >> GLSL_TYPE_DOUBLE) || (rows == 1)) >> + if ((base_type != GLSL_TYPE_FLOAT && >> + base_type != GLSL_TYPE_DOUBLE && >> + base_type != GLSL_TYPE_HALF_FLOAT) || (rows == 1)) >> return error_type; >> >> /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the >> following >> @@ -619,7 +676,8 @@ glsl_type::get_instance(unsigned base_type, >> unsigned rows, unsigned columns) >> */ >> #define IDX(c,r) (((c-1)*3) + (r-1)) >> >> - if (base_type == GLSL_TYPE_DOUBLE) { >> + switch (base_type) { >> + case GLSL_TYPE_DOUBLE: { >> switch (IDX(columns, rows)) { >> case IDX(2,2): return dmat2_type; >> case IDX(2,3): return dmat2x3_type; >> @@ -632,7 +690,8 @@ glsl_type::get_instance(unsigned base_type, >> unsigned rows, unsigned columns) >> case IDX(4,4): return dmat4_type; >> default: return error_type; >> } >> - } else { >> + } >> + case GLSL_TYPE_FLOAT: { >> switch (IDX(columns, rows)) { >> case IDX(2,2): return mat2_type; >> case IDX(2,3): return mat2x3_type; >> @@ -646,6 +705,22 @@ glsl_type::get_instance(unsigned base_type, >> unsigned rows, unsigned columns) >> default: return error_type; >> } >> } >> + case GLSL_TYPE_HALF_FLOAT: { >> + switch (IDX(columns, rows)) { >> + case IDX(2,2): return f16mat2_type; >> + case IDX(2,3): return f16mat2x3_type; >> + case IDX(2,4): return f16mat2x4_type; >> + case IDX(3,2): return f16mat3x2_type; >> + case IDX(3,3): return f16mat3_type; >> + case IDX(3,4): return f16mat3x4_type; >> + case IDX(4,2): return f16mat4x2_type; >> + case IDX(4,3): return f16mat4x3_type; >> + case IDX(4,4): return f16mat4_type; >> + default: return error_type; >> + } >> + } >> + default: return error_type; >> + } >> } >> >> assert(!"Should not get here."); >> @@ -1282,7 +1357,10 @@ glsl_type::component_slots() const >> switch (this->base_type) { >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_BOOL: >> return this->components(); >> >> @@ -1371,7 +1449,10 @@ glsl_type::uniform_locations() const >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_DOUBLE: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_UINT64: >> case GLSL_TYPE_INT64: >> case GLSL_TYPE_BOOL: >> @@ -1401,8 +1482,11 @@ glsl_type::varying_count() const >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_DOUBLE: >> case GLSL_TYPE_BOOL: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_UINT64: >> case GLSL_TYPE_INT64: >> return 1; >> @@ -1974,7 +2058,10 @@ glsl_type::count_attribute_slots(bool >> is_vertex_input) const >> switch (this->base_type) { >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_BOOL: >> case GLSL_TYPE_SAMPLER: >> case GLSL_TYPE_IMAGE: >> diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h >> index 2857dc9..8ebf2f4 100644 >> --- a/src/compiler/glsl_types.h >> +++ b/src/compiler/glsl_types.h >> @@ -52,7 +52,10 @@ enum glsl_base_type { >> GLSL_TYPE_UINT = 0, >> GLSL_TYPE_INT, >> GLSL_TYPE_FLOAT, >> + GLSL_TYPE_HALF_FLOAT, >> GLSL_TYPE_DOUBLE, >> + GLSL_TYPE_UINT16, >> + GLSL_TYPE_INT16, >> GLSL_TYPE_UINT64, >> GLSL_TYPE_INT64, >> GLSL_TYPE_BOOL, >> @@ -237,12 +240,15 @@ struct glsl_type { >> * @{ >> */ >> static const glsl_type *vec(unsigned components); >> + static const glsl_type *f16vec(unsigned components); >> static const glsl_type *dvec(unsigned components); >> static const glsl_type *ivec(unsigned components); >> static const glsl_type *uvec(unsigned components); >> static const glsl_type *bvec(unsigned components); >> static const glsl_type *i64vec(unsigned components); >> static const glsl_type *u64vec(unsigned components); >> + static const glsl_type *i16vec(unsigned components); >> + static const glsl_type *u16vec(unsigned components); >> /**@}*/ >> >> /** >> @@ -472,7 +478,9 @@ struct glsl_type { >> bool is_matrix() const >> { >> /* GLSL only has float matrices. */ >> - return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT >> || base_type == GLSL_TYPE_DOUBLE); >> + return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT >> + || base_type == GLSL_TYPE_DOUBLE >> + || base_type == >> GLSL_TYPE_HALF_FLOAT); >> } >> >> /** >> diff --git a/src/mesa/program/ir_to_mesa.cpp >> b/src/mesa/program/ir_to_mesa.cpp >> index ac12b59..c92bdbf 100644 >> --- a/src/mesa/program/ir_to_mesa.cpp >> +++ b/src/mesa/program/ir_to_mesa.cpp >> @@ -507,7 +507,10 @@ type_size(const struct glsl_type *type) >> switch (type->base_type) { >> case GLSL_TYPE_UINT: >> case GLSL_TYPE_INT: >> + case GLSL_TYPE_UINT16: >> + case GLSL_TYPE_INT16: >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> case GLSL_TYPE_BOOL: >> if (type->is_matrix()) { >> return type->matrix_columns; >> @@ -2536,6 +2539,7 @@ _mesa_associate_uniform_storage(struct >> gl_context *ctx, >> dmul *= 2; >> /* fallthrough */ >> case GLSL_TYPE_UINT: >> + case GLSL_TYPE_UINT16: >> assert(ctx->Const.NativeIntegers); >> format = uniform_native; >> columns = 1; >> @@ -2545,6 +2549,7 @@ _mesa_associate_uniform_storage(struct >> gl_context *ctx, >> dmul *= 2; >> /* fallthrough */ >> case GLSL_TYPE_INT: >> + case GLSL_TYPE_INT16: >> format = >> (ctx->Const.NativeIntegers) ? uniform_native : >> uniform_int_float; >> columns = 1; >> @@ -2554,6 +2559,7 @@ _mesa_associate_uniform_storage(struct >> gl_context *ctx, >> dmul *= 2; >> /* fallthrough */ >> case GLSL_TYPE_FLOAT: >> + case GLSL_TYPE_HALF_FLOAT: >> format = uniform_native; >> columns = storage->type->matrix_columns; >> break; >> -- >> 2.9.3 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedesktop.org> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> <https://lists.freedesktop.org/mailman/listinfo/mesa-dev> >> >> >> >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev