This patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > v2: Use the 'spirv_data' member of gl_shader instead of a > dedicated flag. (Timothy Arceri) > --- > src/mesa/main/shaderapi.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 24058e5ee2e..3ac1419b7ee 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum > pname, GLint *params) > case GL_SHADER_SOURCE_LENGTH: > *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; > break; > + case GL_SPIR_V_BINARY_ARB: > + *params = (shader->spirv_data != NULL); > + break; > default: > _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); > return; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev