This patch is

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
> 
> v2: Use the 'spirv_data' member of gl_shader instead of a
>    dedicated flag. (Timothy Arceri)
> ---
>  src/mesa/main/shaderapi.c | 3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 24058e5ee2e..3ac1419b7ee 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum 
> pname, GLint *params)
>     case GL_SHADER_SOURCE_LENGTH:
>        *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
>        break;
> +   case GL_SPIR_V_BINARY_ARB:
> +      *params = (shader->spirv_data != NULL);
> +      break;
>     default:
>        _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
>        return;
> 

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