We're about to start letting the intel_obj->_Format be the "real"
texture format.  For depth/stencil textures, this may be a combined
depth stencil format.  For ETC2 on gen7 and earlier, this will be the
actual ETC2 format.  This makes a bit more GL sense but means we have to
be careful in state upload.
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 38af6bc..844c23b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -507,7 +507,21 @@ brw_update_texture_surface(struct gl_context *ctx,
       const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
                                 brw_get_texture_swizzle(&brw->ctx, obj));
 
-      mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
+      mesa_format mesa_fmt;
+      if (firstImage->_BaseFormat == GL_DEPTH_STENCIL ||
+          firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
+         /* The format from intel_obj may be a combined depth stencil format
+          * when we just want depth.  Pull it from the miptree instead.  This
+          * is safe because texture views aren't allowed on depth/stencil.
+          */
+         mesa_fmt = mt->format;
+      } else if (mt->etc_format != MESA_FORMAT_NONE) {
+         mesa_fmt = mt->format;
+      } else if (plane > 0) {
+         mesa_fmt = mt->format;
+      } else {
+         mesa_fmt = intel_obj->_Format;
+      }
       enum isl_format format = translate_tex_format(brw, mesa_fmt,
                                                     for_txf ? GL_DECODE_EXT :
                                                     sampler->sRGBDecode);
-- 
2.5.0.400.gff86faf

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