From: Dave Airlie <airl...@redhat.com> If we had no vertex textures previously and we have none now, don't bother doing the enables dance.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_atom_texture.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 88e6128..1b82283 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -260,6 +260,9 @@ update_vertex_textures(struct st_context *st) struct gl_vertex_program *vprog = ctx->VertexProgram._Current; GLuint su; + if (!vprog->Base.SamplersUsed && st->state.num_vertex_textures == 0) + return; + st->state.num_vertex_textures = 0; /* loop over sampler units (aka tex image units) */ -- 1.7.6.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev