On 6 March 2018 at 13:59, Timothy Arceri <tarc...@itsqueeze.com> wrote:
> On 06/03/18 14:48, Timothy Arceri wrote:
>>
>> This reverts commit 2d36efdb7f18f061c519dbb93f6058bf161aad33.
>>
>> This raised limit turns out to harmful for more complex shaders,
>> it causes excessive spilling in some Bioshock Infinite shaders.
>
>
> While not as bad as Bioshock (which went from 0 -> 268 in three shaders)
> Dirt Showdown VGPR spilling went from 40 -> 67 and 0 -> 17 in a couple of
> shaders also as a result of loop unrolling.

Okay!

Reviewed-by: Dave Airlie <airl...@redhat.com>

Dave.
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