On 6 March 2018 at 13:59, Timothy Arceri <tarc...@itsqueeze.com> wrote: > On 06/03/18 14:48, Timothy Arceri wrote: >> >> This reverts commit 2d36efdb7f18f061c519dbb93f6058bf161aad33. >> >> This raised limit turns out to harmful for more complex shaders, >> it causes excessive spilling in some Bioshock Infinite shaders. > > > While not as bad as Bioshock (which went from 0 -> 268 in three shaders) > Dirt Showdown VGPR spilling went from 40 -> 67 and 0 -> 17 in a couple of > shaders also as a result of loop unrolling.
Okay! Reviewed-by: Dave Airlie <airl...@redhat.com> Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev