On 20/08/18 23:31, vadym.shovkoplias wrote:
 From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:

     "Only the input variables that are actually read need to be written
      by the previous stage; it is allowed to have superfluous
      declarations of input variables."

Fixes:
     * interstage-multiple-shader-objects.shader_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
---
  src/compiler/glsl/link_interface_blocks.cpp | 8 +++++++-
  1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/link_interface_blocks.cpp 
b/src/compiler/glsl/link_interface_blocks.cpp
index e5eca9460e..801fbcd5d9 100644
--- a/src/compiler/glsl/link_interface_blocks.cpp
+++ b/src/compiler/glsl/link_interface_blocks.cpp
@@ -417,9 +417,15 @@ validate_interstage_inout_blocks(struct gl_shader_program 
*prog,
         * write to any of the pre-defined outputs (e.g. if the vertex shader
         * does not write to gl_Position, etc), which is allowed and results in
         * undefined behavior.
+       *
+       * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
+       *
+       *    "Only the input variables that are actually read need to be written
+       *     by the previous stage; it is allowed to have superfluous
+       *     declarations of input variables."
         */
        if (producer_def == NULL &&
-          !is_builtin_gl_in_block(var, consumer->Stage)) {
+          !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {

This concerns me a little. As far as I remember 'used' was added to make compiler warning better but it's not 100% reliable.

           linker_error(prog, "Input block `%s' is not an output of "
                        "the previous stage\n", 
var->get_interface_type()->name);
           return;

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