Hey,

On 27/08/2018 11.47, Emil Velikov wrote:
On 24 August 2018 at 18:55, Robert Foss <robert.f...@collabora.com> wrote:
Hey Emil,


On 24/08/2018 14.21, Emil Velikov wrote:

From: Emil Velikov <emil.veli...@collabora.com>

Unlike the other platforms, here we aim do guess if the device that we
somewhat arbitrarily picked, is supported or not.

In particular: when a vendor is _not_ requested we loop through all
devices, picking the first one which can create a DRI screen.

When a vendor is requested - we use that and do _not_ fall-back to any
other device.

The former seems a bit fiddly, but considering EGL_EXT_explicit_device and
EGL_MESA_query_renderer are MIA, this is the best we can do for the
moment.

With those (proposed) extensions userspace will be able to create a
separate EGL display for each device, query device details and make the
conscious decision which one to use.

Cc: Robert Foss <robert.f...@collabora.com>
Cc: Tomasz Figa <tf...@chromium.org>
Signed-off-by: Emil Velikov <emil.veli...@collabora.com>
---
Thanks for the clarification Tomasz. The original code was using a
fall-back even a vendor was explicitly requested, confusing me a bit ;-)
---
   src/egl/drivers/dri2/platform_android.c | 71 +++++++++++++++----------
   1 file changed, 43 insertions(+), 28 deletions(-)

diff --git a/src/egl/drivers/dri2/platform_android.c
b/src/egl/drivers/dri2/platform_android.c
index 1f9fe27ab85..5bf627dec7d 100644
--- a/src/egl/drivers/dri2/platform_android.c
+++ b/src/egl/drivers/dri2/platform_android.c
@@ -1420,13 +1420,32 @@ droid_filter_device(_EGLDisplay *disp, int fd,
const char *vendor)
      return 0;
   }
   +static int
+droid_probe_device(_EGLDisplay *disp)
+{
+  /* Check that the device is supported, by attempting to:
+   * - load the dri module
+   * - and, create a screen
+   */
+   if (!droid_load_driver(disp)) {
+      _eglLog(_EGL_WARNING, "DRI2: failed to load driver");
+      return -1;
+   }
+
+   if (!dri2_create_screen(disp)) {
+      _eglLog(_EGL_WARNING, "DRI2: failed to create screen");
+      return -1;
+   }
+   return 0;
+}
+
   static int
   droid_open_device(_EGLDisplay *disp)
   {
   #define MAX_DRM_DEVICES 32
      drmDevicePtr device, devices[MAX_DRM_DEVICES] = { NULL };
      int prop_set, num_devices;
-   int fd = -1, fallback_fd = -1;
+   int fd = -1;
        char *vendor_name = NULL;
      char vendor_buf[PROPERTY_VALUE_MAX];
@@ -1451,33 +1470,39 @@ droid_open_device(_EGLDisplay *disp)
            continue;
         }
   -      if (vendor_name && droid_filter_device(disp, fd, vendor_name)) {
-         /* Match requested, but not found - set as fallback */
-         if (fallback_fd == -1) {
-            fallback_fd = fd;
-         } else {
+      /* If a vendor is explicitly provided, we use only that.
+       * Otherwise we fall-back the first device that is supported.
+       */
+      if (vendor_name) {
+         if (droid_filter_device(disp, fd, vendor_name)) {
+            /* Device does not match - try next device */
               close(fd);
               fd = -1;
+            continue;
            }
-
+         /* If the requested device matches use it, regardless if
+          * init fails. Do not fall-back to any other device.
+          */
+         if (droid_probbe_device(disp)) {


Typo in function name.

Thanks for having a look Rob. Will fix (plus second instance below).

+            close(fd);
+            fd = -1;
+         }


Isn't the above comment saying that the if statement just below it shouldn't
be there? Or am I misparsing something?

I think it matches with the comment - note the function returns an int
0 on success.

We could change that esp. since others - droid_load_driver return an EGLBoolean.
Alternatively we could use if (droid_probbe_device(disp) != 0)

I'm fine either way.

Upon re-reading this, I'm happy with the way it is.

Feel free to add my r-b with the above typo fixed.


-Emil

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